InstDrive: Instance-Aware 3D Gaussian Splatting for Driving Scenes
Hongyuan Liu, Haochen Yu, Bochao Zou, Jianfei Jiang, Qiankun Liu, Jiansheng Chen, Huimin Ma
TL;DR
InstDrive tackles the lack of explicit 3D instance representations in open driving scenes by extending 3D Gaussian Splatting with per-Gaussian instance features and a two-stage training pipeline. It first learns continuous, view-consistent features through SAM-based 2D contrastive supervision and voxel-based 3D regularization, then encodes these features into discrete instance IDs using a static binary codebook with a pseudo-supervision mechanism. A key contribution is the explicit design of a fixed $2^d$ codebook and majority-vote pseudo labels, enabling end-to-end 3D instance segmentation and real-time interactive editing of 3D Gaussians without ground-truth IDs. Experiments on PandaSet demonstrate improved 2D and 3D instance segmentation quality and showcase practical interactive capabilities for editing driving scenes, underscoring the method's potential for autonomous driving, simulation, and digital twin applications.
Abstract
Reconstructing dynamic driving scenes from dashcam videos has attracted increasing attention due to its significance in autonomous driving and scene understanding. While recent advances have made impressive progress, most methods still unify all background elements into a single representation, hindering both instance-level understanding and flexible scene editing. Some approaches attempt to lift 2D segmentation into 3D space, but often rely on pre-processed instance IDs or complex pipelines to map continuous features to discrete identities. Moreover, these methods are typically designed for indoor scenes with rich viewpoints, making them less applicable to outdoor driving scenarios. In this paper, we present InstDrive, an instance-aware 3D Gaussian Splatting framework tailored for the interactive reconstruction of dynamic driving scene. We use masks generated by SAM as pseudo ground-truth to guide 2D feature learning via contrastive loss and pseudo-supervised objectives. At the 3D level, we introduce regularization to implicitly encode instance identities and enforce consistency through a voxel-based loss. A lightweight static codebook further bridges continuous features and discrete identities without requiring data pre-processing or complex optimization. Quantitative and qualitative experiments demonstrate the effectiveness of InstDrive, and to the best of our knowledge, it is the first framework to achieve 3D instance segmentation in dynamic, open-world driving scenes.More visualizations are available at our project page.
