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A Gentle Wakeup Call: Symmetry Breaking with Less Collision Cost

Umesh Biswas, Maxwell Young

TL;DR

This work addresses wakeup on a shared time-slotted channel with no collision detection, focusing on both latency and the cumulative cost of collisions, where each collision costs $\mathcal{C}$. The authors introduce Aim-High (AH), a randomized, window-based algorithm that alternates halving and doubling phases with an initial window $w_0=2^{\mathcal{C}^{\epsilon}}$, achieving sublinear collision-cost when $\mathcal{C}$ is large and polylogarithmic guarantees when it is small. They provide a thorough upper-bound analysis revealing two regimes: $n\sqrt{\mathcal{C}} \le w_0$ yields $\mathbb{E}[\text{latency}] = O(\mathcal{C}^{1/2+2\epsilon})$ and $\mathbb{E}[\text{collisions}] = O(\mathcal{C}^{1/2+\epsilon})$, while $n\sqrt{\mathcal{C}} > w_0$ yields $\mathbb{E}[\text{latency}] = O(\log^{1/(2\epsilon)+5} n)$ and $\mathbb{E}[\text{collisions}] = O(\log^{5+3/(2\epsilon)} n)$. A corresponding lower bound shows a trade-off for fair algorithms between latency and collision cost. The results advance understanding of symmetry-breaking under collision costs and have practical implications for networks where collision delays are substantial.

Abstract

The wakeup problem addresses the fundamental challenge of symmetry breaking. Initially, n devices share a time-slotted multiple access channel, which models wireless communication. A transmission succeeds if exactly one device sends in a slot; if two or more transmit, a collision occurs and none succeed. The goal is to achieve a single successful transmission efficiently. Prior work on wakeup primarily analyzes latency -- the number of slots until the first success. However, in many modern systems, each collision incurs a nontrivial delay, C, which prior analyses neglect. Consequently, although existing algorithms achieve polylogarithmic-in-n latency, they still suffer a delay of Ω(C) due to collisions. Here, we design and analyze a randomized wakeup algorithm, Aim-High. When C is sufficiently large with respect to n, Aim-High has expected latency and expected total cost of collisions that are nearly O(\sqrt{C}); otherwise, both quantities are O(poly{\log n}). Finally, for a well-studied class of algorithms, we establish a trade-off between latency and expected total cost of collisions.

A Gentle Wakeup Call: Symmetry Breaking with Less Collision Cost

TL;DR

This work addresses wakeup on a shared time-slotted channel with no collision detection, focusing on both latency and the cumulative cost of collisions, where each collision costs . The authors introduce Aim-High (AH), a randomized, window-based algorithm that alternates halving and doubling phases with an initial window , achieving sublinear collision-cost when is large and polylogarithmic guarantees when it is small. They provide a thorough upper-bound analysis revealing two regimes: yields and , while yields and . A corresponding lower bound shows a trade-off for fair algorithms between latency and collision cost. The results advance understanding of symmetry-breaking under collision costs and have practical implications for networks where collision delays are substantial.

Abstract

The wakeup problem addresses the fundamental challenge of symmetry breaking. Initially, n devices share a time-slotted multiple access channel, which models wireless communication. A transmission succeeds if exactly one device sends in a slot; if two or more transmit, a collision occurs and none succeed. The goal is to achieve a single successful transmission efficiently. Prior work on wakeup primarily analyzes latency -- the number of slots until the first success. However, in many modern systems, each collision incurs a nontrivial delay, C, which prior analyses neglect. Consequently, although existing algorithms achieve polylogarithmic-in-n latency, they still suffer a delay of Ω(C) due to collisions. Here, we design and analyze a randomized wakeup algorithm, Aim-High. When C is sufficiently large with respect to n, Aim-High has expected latency and expected total cost of collisions that are nearly O(\sqrt{C}); otherwise, both quantities are O(poly{\log n}). Finally, for a well-studied class of algorithms, we establish a trade-off between latency and expected total cost of collisions.

Paper Structure

This paper contains 14 sections, 12 theorems, 15 equations, 1 algorithm.

Key Result

theorem 1

AH solves the wakeup problem with the following costs:

Theorems & Definitions (17)

  • theorem 1
  • theorem 2
  • lemma 1
  • lemma 2
  • lemma 3
  • proof
  • lemma 4
  • lemma 5
  • proof
  • lemma 6
  • ...and 7 more