Yan: Foundational Interactive Video Generation
Deheng Ye, Fangyun Zhou, Jiacheng Lv, Jianqi Ma, Jun Zhang, Junyan Lv, Junyou Li, Minwen Deng, Mingyu Yang, Qiang Fu, Wei Yang, Wenkai Lv, Yangbin Yu, Yewen Wang, Yonghang Guan, Zhihao Hu, Zhongbin Fang, Zhongqian Sun
TL;DR
Yan introduces a foundational, end-to-end framework for interactive video generation that unifies high-fidelity real-time simulation (Yan-Sim), prompt-controllable multi-modal generation (Yan-Gen), and on-the-fly multi-granularity editing (Yan-Edit) built on a large, annotated 3D-game dataset. The approach combines a high-compression 3D-VAE with shift-window denoising for 1080P/60FPS simulation, hierarchical world/local captions plus auto-regressive/post-training distillation for real-time generation, and a depth-based editing pipeline that separately handles mechanics and rendering. Key contributions include a scalable data-collection pipeline (400M frames across 90 styles), a real-time diffusion-based generation pipeline with cross-domain generalization, and interactive editing capable of structure and style changes during playback. Yan demonstrates how integrated simulation, generation, and editing can enable open-domain, AI-driven interactive media tools and sets a path toward scalable, interactive AI worlds.
Abstract
We present Yan, a foundational framework for interactive video generation, covering the entire pipeline from simulation and generation to editing. Specifically, Yan comprises three core modules. AAA-level Simulation: We design a highly-compressed, low-latency 3D-VAE coupled with a KV-cache-based shift-window denoising inference process, achieving real-time 1080P/60FPS interactive simulation. Multi-Modal Generation: We introduce a hierarchical autoregressive caption method that injects game-specific knowledge into open-domain multi-modal video diffusion models (VDMs), then transforming the VDM into a frame-wise, action-controllable, real-time infinite interactive video generator. Notably, when the textual and visual prompts are sourced from different domains, the model demonstrates strong generalization, allowing it to blend and compose the style and mechanics across domains flexibly according to user prompts. Multi-Granularity Editing: We propose a hybrid model that explicitly disentangles interactive mechanics simulation from visual rendering, enabling multi-granularity video content editing during interaction through text. Collectively, Yan offers an integration of these modules, pushing interactive video generation beyond isolated capabilities toward a comprehensive AI-driven interactive creation paradigm, paving the way for the next generation of creative tools, media, and entertainment. The project page is: https://greatx3.github.io/Yan/.
