Low-Frequency First: Eliminating Floating Artifacts in 3D Gaussian Splatting
Jianchao Wang, Peng Zhou, Cen Li, Rong Quan, Jie Qin
TL;DR
This work identifies floating artifacts in 3D Gaussian Splatting (3DGS) as primarily arising from under-optimized Gaussians during low-quality initialization. It introduces Eliminating-Floating-Artifacts Gaussian Splatting (EFA-GS), which uses Low-Frequency-Come-First (LFCF) updates plus depth-based and scale-based strategies to expand under-optimized Gaussians and learn low-frequency content first, thereby suppressing artifacts while preserving high-frequency detail. The approach yields state-of-the-art results on real-world low-quality data (e.g., RWLQ) with PSNR gains and improves downstream 3D editing performance, while maintaining computational efficiency. These findings demonstrate that frequency-aware Gaussian manipulation can robustly mitigate artifacts in 3DGS without compromising detail, enabling more reliable reconstruction and editing in challenging real-world scenarios.
Abstract
3D Gaussian Splatting (3DGS) is a powerful and computationally efficient representation for 3D reconstruction. Despite its strengths, 3DGS often produces floating artifacts, which are erroneous structures detached from the actual geometry and significantly degrade visual fidelity. The underlying mechanisms causing these artifacts, particularly in low-quality initialization scenarios, have not been fully explored. In this paper, we investigate the origins of floating artifacts from a frequency-domain perspective and identify under-optimized Gaussians as the primary source. Based on our analysis, we propose \textit{Eliminating-Floating-Artifacts} Gaussian Splatting (EFA-GS), which selectively expands under-optimized Gaussians to prioritize accurate low-frequency learning. Additionally, we introduce complementary depth-based and scale-based strategies to dynamically refine Gaussian expansion, effectively mitigating detail erosion. Extensive experiments on both synthetic and real-world datasets demonstrate that EFA-GS substantially reduces floating artifacts while preserving high-frequency details, achieving an improvement of 1.68 dB in PSNR over baseline method on our RWLQ dataset. Furthermore, we validate the effectiveness of our approach in downstream 3D editing tasks. Project Website: https://jcwang-gh.github.io/EFA-GS
