No Pose at All: Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views
Ranran Huang, Krystian Mikolajczyk
TL;DR
SPFSplat tackles sparse-view novel view synthesis without ground-truth camera poses by jointly predicting 3D Gaussian primitives and relative poses in a canonical space using a shared ViT backbone. It introduces a rendering loss plus a pixel-wise reprojection constraint to stabilize training and enhance geometric alignment, enabling end-to-end, feed-forward pose-free learning. The approach achieves state-of-the-art NVS performance, strong pose estimation, and robust zero-shot cross-dataset generalization, while maintaining real-time inference speeds. This makes pose-free 3D Gaussian splatting practical for scalable real-world applications without pose annotations.
Abstract
We introduce SPFSplat, an efficient framework for 3D Gaussian splatting from sparse multi-view images, requiring no ground-truth poses during training or inference. It employs a shared feature extraction backbone, enabling simultaneous prediction of 3D Gaussian primitives and camera poses in a canonical space from unposed inputs within a single feed-forward step. Alongside the rendering loss based on estimated novel-view poses, a reprojection loss is integrated to enforce the learning of pixel-aligned Gaussian primitives for enhanced geometric constraints. This pose-free training paradigm and efficient one-step feed-forward design make SPFSplat well-suited for practical applications. Remarkably, despite the absence of pose supervision, SPFSplat achieves state-of-the-art performance in novel view synthesis even under significant viewpoint changes and limited image overlap. It also surpasses recent methods trained with geometry priors in relative pose estimation. Code and trained models are available on our project page: https://ranrhuang.github.io/spfsplat/.
