Subquadratic Approximation Algorithms for Separating Two Points with Objects in the Plane
Jayson Lynch, Jack Spalding-Jamieson
TL;DR
This work studies the unweighted point-separation problem in the plane, where the goal is to select a minimum set of geometric objects whose union separates two points $s$ and $t$. Building on the homology-cover framework, the authors bypass the quadratic barrier of all-pairs shortest paths by developing subquadratic additive and multiplicative-additive approximations, using a combination of well-approximated paths, Monte Carlo sampling, and a divide-and-conquer strategy. The approach yields near-optimal results across several object classes (disks, line segments, and rectilinear polylines), with running times tied to fast single-source shortest-path subroutines in the homology-cover intersection graph. They also establish tight connections to $k$-cycle detection via a fine-grained hypothesis, deriving both upper and lower bounds for multiplicative approximations and highlighting the conditional hardness of faster exact or multiplicative schemes. Overall, the paper delivers subquadratic algorithms for unweighted point-separation and clarifies the trade-offs between approximation quality, object class, and underlying shortest-path computations, offering practical sublinear improvements over previous APSP-based methods.
Abstract
The (unweighted) point-separation problem asks, given a pair of points $s$ and $t$ in the plane, and a set of candidate geometric objects, for the minimum-size subset of objects whose union blocks all paths from $s$ to $t$. Recent work has shown that the point-separation problem can be characterized as a type of shortest-path problem in a geometric intersection graph within a special lifted space. However, all known solutions to this problem essentially reduce to some form of APSP, and hence take at least quadratic time, even for special object types. We improve the conditional quadratic lower bounds for this problem, but our main results are positive: We bypass this barrier by providing subquadratic algorithms to produce solutions of size $\text{OPT}+1$ or $(1+\varepsilon)\text{OPT}+1$. Our algorithms are fundamentally different from the APSP-based approach. In particular, we give Monte Carlo randomized additive $+1$ approximation algorithms running in $\widetilde{\mathcal{O}}(n^{\frac32})$ time for disks, axis-aligned line segments and constant-complexity rectilinear polylines, and $\widetilde{\mathcal{O}}(n^{\frac{11}6})$ time for line segments and constant-complexity polylines. We will also give deterministic multiplicative-additive approximation algorithms that, for any value $\varepsilon>0$, guarantee a solution of size $(1+\varepsilon)\text{OPT}+1$ while running in $\widetilde{\mathcal{O}}\left(n/\varepsilon\right)$ time for disks, axis-aligned line segments and constant-complexity rectilinear polylines, and $\widetilde{\mathcal{O}}\left(n^{4/3}/\varepsilon\right)$ time for line segments and constant-complexity polylines.
