Latent Policy Steering with Embodiment-Agnostic Pretrained World Models
Yiqi Wang, Mrinal Verghese, Jeff Schneider
TL;DR
The paper tackles data-efficiency in visuomotor imitation across diverse robot embodiments by pretraining an embodiment-agnostic World Model (WM) using optical-flow actions derived from cross-embodiment data (robots and humans). It then finetunes the WM on a small target-embodiment dataset and introduces Latent Policy Steering (LPS), a robust value-function-based method that guides a behavior-cloned policy toward states similar to the training data and higher rewards. Empirical results in both simulation (Robomimic) and real-world setups show substantial improvements in low-data scenarios, with further gains from including human play data in pretraining. The work demonstrates strong cross-embodiment transfer, reduces data collection needs, and offers a scalable approach for data-efficient robotic policy learning.
Abstract
Learning visuomotor policies via imitation has proven effective across a wide range of robotic domains. However, the performance of these policies is heavily dependent on the number of training demonstrations, which requires expensive data collection in the real world. In this work, we aim to reduce data collection efforts when learning visuomotor robot policies by leveraging existing or cost-effective data from a wide range of embodiments, such as public robot datasets and the datasets of humans playing with objects (human data from play). Our approach leverages two key insights. First, we use optic flow as an embodiment-agnostic action representation to train a World Model (WM) across multi-embodiment datasets, and finetune it on a small amount of robot data from the target embodiment. Second, we develop a method, Latent Policy Steering (LPS), to improve the output of a behavior-cloned policy by searching in the latent space of the WM for better action sequences. In real world experiments, we observe significant improvements in the performance of policies trained with a small amount of data (over 50% relative improvement with 30 demonstrations and over 20% relative improvement with 50 demonstrations) by combining the policy with a WM pretrained on two thousand episodes sampled from the existing Open X-embodiment dataset across different robots or a cost-effective human dataset from play.
