MatDecompSDF: High-Fidelity 3D Shape and PBR Material Decomposition from Multi-View Images
Chengyu Wang, Isabella Bennett, Henry Scott, Liang Zhang, Mei Chen, Hao Li, Rui Zhao
TL;DR
MatDecompSDF addresses the challenging inverse rendering problem by jointly learning a neural SDF geometry, spatially varying PBR materials, and an environment lighting model, all within a differentiable rendering framework. It introduces physically grounded priors (eikonal, material smoothness, metallic sparsity) to stabilize decomposition and enable editable, relightable assets. The approach yields state-of-the-art geometric and material fidelity on synthetic data and strong relighting performance on real DTU data, while delivering meshes and texture maps ready for standard graphics pipelines. This work advances practical 3D content creation by providing accurate, editable reconstructions that support realistic relighting and material editing from multi-view imagery.
Abstract
We present MatDecompSDF, a novel framework for recovering high-fidelity 3D shapes and decomposing their physically-based material properties from multi-view images. The core challenge of inverse rendering lies in the ill-posed disentanglement of geometry, materials, and illumination from 2D observations. Our method addresses this by jointly optimizing three neural components: a neural Signed Distance Function (SDF) to represent complex geometry, a spatially-varying neural field for predicting PBR material parameters (albedo, roughness, metallic), and an MLP-based model for capturing unknown environmental lighting. The key to our approach is a physically-based differentiable rendering layer that connects these 3D properties to the input images, allowing for end-to-end optimization. We introduce a set of carefully designed physical priors and geometric regularizations, including a material smoothness loss and an Eikonal loss, to effectively constrain the problem and achieve robust decomposition. Extensive experiments on both synthetic and real-world datasets (e.g., DTU) demonstrate that MatDecompSDF surpasses state-of-the-art methods in geometric accuracy, material fidelity, and novel view synthesis. Crucially, our method produces editable and relightable assets that can be seamlessly integrated into standard graphics pipelines, validating its practical utility for digital content creation.
