GaussianVLM: Scene-centric 3D Vision-Language Models using Language-aligned Gaussian Splats for Embodied Reasoning and Beyond
Anna-Maria Halacheva, Jan-Nico Zaech, Xi Wang, Danda Pani Paudel, Luc Van Gool
TL;DR
GaussianVLM introduces a detector-free, scene-centric 3D Vision-Language Model that operates on expressive Gaussian splats and directly embeds language features into the scene. A language-aligned SceneSplat backbone paired with a dual sparsifier compresses dense language-augmented 3D representations into a compact token set fed to a frozen LLM, enabling robust embodied reasoning. The approach achieves state-of-the-art results on scene-centric benchmarks and generalizes well to RGB-derived 3D data, aided by a new object-counting OOD dataset. By removing object detectors and emphasizing global scene context, GaussianVLM advances open-ended spatial reasoning in 3D vision-language tasks while maintaining efficiency through targeted sparsification.
Abstract
As multimodal language models advance, their application to 3D scene understanding is a fast-growing frontier, driving the development of 3D Vision-Language Models (VLMs). Current methods show strong dependence on object detectors, introducing processing bottlenecks and limitations in taxonomic flexibility. To address these limitations, we propose a scene-centric 3D VLM for 3D Gaussian splat scenes that employs language- and task-aware scene representations. Our approach directly embeds rich linguistic features into the 3D scene representation by associating language with each Gaussian primitive, achieving early modality alignment. To process the resulting dense representations, we introduce a dual sparsifier that distills them into compact, task-relevant tokens via task-guided and location-guided pathways, producing sparse, task-aware global and local scene tokens. Notably, we present the first Gaussian splatting-based VLM, leveraging photorealistic 3D representations derived from standard RGB images, demonstrating strong generalization: it improves performance of prior 3D VLM five folds, in out-of-the-domain settings.
