Evolutionary Dynamics with Self-Interaction Learning in Networked Systems
Ziyan Zeng, Minyu Feng, Attila Szolnoki
TL;DR
This paper investigates how self-interaction learning, implemented as degree-correlated self-loops, shapes the evolution of cooperation in networked two-player donation games under weak selection. The authors introduce a self-interaction landscape and derive closed-form conditions for cooperation, $(b/c)^*$, across graph families (regular graphs, stars, hub-hub joined stars, and ceiling fans), showing that appropriately tuned self-interactions can lower the cooperation threshold, especially in high-degree networks, and can prevent spite in spite-favoring regimes. Through extensive simulations on regular, random, and real networks, they show that self-interaction landscapes based on $\ln k$, $(k+1)^{-1}$, or $1-k^{-1}$ substantially reduce the required $b/c$, while $e^{-k}$ offers little help in high-degree networks. The results highlight a practical mechanism—self-reinforcement via self-loops—to promote cooperation in complex networks and suggest directions for extending to higher-order or temporal networks.
Abstract
The evolution of cooperation in networked systems helps to understand the dynamics in social networks, multi-agent systems, and biological species. The self-persistence of individual strategies is common in real-world decision making. The self-replacement of strategies in evolutionary dynamics forms a selection amplifier, allows an agent to insist on its autologous strategy, and helps the networked system to avoid full defection. In this paper, we study the self-interaction learning in the networked evolutionary dynamics. We propose a self-interaction landscape to capture the strength of an agent's self-loop to reproduce the strategy based on local topology. We find that proper self-interaction can reduce the condition for cooperation and help cooperators to prevail in the system. For a system that favors the evolution of spite, the self-interaction can save cooperative agents from being harmed. Our results on random networks further suggest that an appropriate self-interaction landscape can significantly reduce the critical condition for advantageous mutants, especially for large-degree networks.
