OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses
Qing Zhang, Zixiong Su, Yoshihito Kondoh, Kazunori Asada, Thad Starner, Kai Kunze, Yuta Itoh, Jun Rekimoto
TL;DR
OpticalAging addresses the gap in understanding presbyopia for non-presbyopes by offering a real-time, optical see-through simulation using tunable lenses to induce distance-dependent blur during real-world tasks. The method combines quantitative near-point validation with qualitative insights from designers, showing that embodied exposure to presbyopic constraints can increase awareness and influence inclusive design practices. Key contributions include a novel tunable-lens OST system, a calibration-driven algorithm for age-mode blur, and evidence that the approach can function as a productive design probe alongside direct user engagement. The work has practical impact for accelerating age-inclusive design workflows and lays groundwork for extending the approach to additional visual conditions.
Abstract
Presbyopia, a common age-related vision condition affecting most people as they age, often remains inadequately understood by those unaffected. To help bridge the gap between abstract accessibility knowledge and a more grounded appreciation of perceptual challenges, this study presents OpticalAging, an optical see-through simulation approach. Unlike VR-based methods, OpticalAging uses dynamically controlled tunable lenses to simulate the first-person visual perspective of presbyopia's distance-dependent blur during real-world interaction, aiming to enhance awareness. While acknowledging critiques regarding simulation's limitations in fully capturing lived experience, we position this tool as a complement to user-centered methods. Our user study (N = 19, 18-35 years old) provides validation: quantitative measurements show statistically significant changes in near points across three age modes (40s, 50s, 60s), while qualitative results suggest increases in self-reported understanding and awareness of perceptual challenges among participants. The integration of our tool into a design task showcases its potential applicability within age-inclusive design workflows when used critically alongside direct user engagement.
