Matrix-Game: Interactive World Foundation Model
Yifan Zhang, Chunli Peng, Boyang Wang, Puyi Wang, Qingcheng Zhu, Fei Kang, Biao Jiang, Zedong Gao, Eric Li, Yang Liu, Yahui Zhou
TL;DR
The paper introduces Matrix-Game, a 17B interactive world foundation model for controllable game world generation, trained via a two-stage pipeline on a large Minecraft-centric dataset (Matrix-Game-MC) that includes unlabeled and action-labeled video data. It grounds image-to-world generation in a 3D causal VAE latent space and uses a diffusion transformer with autoregressive, action-conditioned generation to achieve high visual fidelity, temporal coherence, and precise control. A new GameWorld Score benchmark evaluates visual quality, temporal dynamics, controllability, and physical rule understanding, with Matrix-Game achieving state-of-the-art results and strong human-rated performance. The work provides open-source model weights and a benchmark toolkit to advance future research in interactive, physically grounded world generation across diverse game environments.
Abstract
We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding, followed by action-labeled training for interactive video generation. To support this, we curate Matrix-Game-MC, a comprehensive Minecraft dataset comprising over 2,700 hours of unlabeled gameplay video clips and over 1,000 hours of high-quality labeled clips with fine-grained keyboard and mouse action annotations. Our model adopts a controllable image-to-world generation paradigm, conditioned on a reference image, motion context, and user actions. With over 17 billion parameters, Matrix-Game enables precise control over character actions and camera movements, while maintaining high visual quality and temporal coherence. To evaluate performance, we develop GameWorld Score, a unified benchmark measuring visual quality, temporal quality, action controllability, and physical rule understanding for Minecraft world generation. Extensive experiments show that Matrix-Game consistently outperforms prior open-source Minecraft world models (including Oasis and MineWorld) across all metrics, with particularly strong gains in controllability and physical consistency. Double-blind human evaluations further confirm the superiority of Matrix-Game, highlighting its ability to generate perceptually realistic and precisely controllable videos across diverse game scenarios. To facilitate future research on interactive image-to-world generation, we will open-source the Matrix-Game model weights and the GameWorld Score benchmark at https://github.com/SkyworkAI/Matrix-Game.
