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From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

Qirui Zheng, Xingbo Wang, Keyuan Cheng, Muhammad Asif Ali, Yunlong Lu, Wenxin Li

TL;DR

This survey addresses the fragmentation of AI-generated game commentary (AI-GGC) by proposing a unified framework organized around three core commentator capabilities—Live Observation, Strategic Thinking, and Historical Recall—and three commentary types: Descriptive, Analytical, and Background. It systematically reviews methods, datasets, and evaluation metrics across board games, sports, and esports, and outlines challenges in real-time reasoning, multimodal integration, and evaluation design. The authors introduce an integrated scheme for analyzing AI-GGC along game genres, capabilities, and commentary types, and provide a public resource repository to standardize evaluation and data practices. By delivering a coherent taxonomy and cross-genre synthesis, the paper aims to accelerate the development of cohesive, scalable AI-GGC systems with practical impact for broadcast, analytics, and viewer personalization.

Abstract

The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding field, offering benefits such as unlimited availability and personalized narration. However, current researches in this area remain fragmented, and a comprehensive survey that systematically unifies existing efforts is still missing. To bridge this gap, our survey introduces a unified framework that systematically organizes the AI-GGC landscape. We present a novel taxonomy focused on three core commentator capabilities: Live Observation, Strategic Analysis, and Historical Recall. Commentary is further categorized into three functional types: Descriptive, Analytical, and Background. Building on this structure, we provide an in-depth review of state-of-the-art methods, datasets, and evaluation metrics across various game genres. Finally, we highlight key challenges such as real-time reasoning, multimodal integration, and evaluation bottlenecks, and outline promising directions for future research and system development in AI-GGC.

From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

TL;DR

This survey addresses the fragmentation of AI-generated game commentary (AI-GGC) by proposing a unified framework organized around three core commentator capabilities—Live Observation, Strategic Thinking, and Historical Recall—and three commentary types: Descriptive, Analytical, and Background. It systematically reviews methods, datasets, and evaluation metrics across board games, sports, and esports, and outlines challenges in real-time reasoning, multimodal integration, and evaluation design. The authors introduce an integrated scheme for analyzing AI-GGC along game genres, capabilities, and commentary types, and provide a public resource repository to standardize evaluation and data practices. By delivering a coherent taxonomy and cross-genre synthesis, the paper aims to accelerate the development of cohesive, scalable AI-GGC systems with practical impact for broadcast, analytics, and viewer personalization.

Abstract

The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding field, offering benefits such as unlimited availability and personalized narration. However, current researches in this area remain fragmented, and a comprehensive survey that systematically unifies existing efforts is still missing. To bridge this gap, our survey introduces a unified framework that systematically organizes the AI-GGC landscape. We present a novel taxonomy focused on three core commentator capabilities: Live Observation, Strategic Analysis, and Historical Recall. Commentary is further categorized into three functional types: Descriptive, Analytical, and Background. Building on this structure, we provide an in-depth review of state-of-the-art methods, datasets, and evaluation metrics across various game genres. Finally, we highlight key challenges such as real-time reasoning, multimodal integration, and evaluation bottlenecks, and outline promising directions for future research and system development in AI-GGC.

Paper Structure

This paper contains 23 sections, 3 figures.

Figures (3)

  • Figure 1: The Three Common Genres of Game Commentary: Sports, Board Games, and E-Sports.
  • Figure 2: Taxonomy of Methods, Datasets and Metrics in AI-GGC
  • Figure 3: Overview of the proposed AI-GGC survey scheme, systematically summarizing the field along three key dimensions: (a) Game genres; (b) Foundational capabilities of AI commentators; (c) Commentary types.