4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos
Zhen Xu, Zhengqin Li, Zhao Dong, Xiaowei Zhou, Richard Newcombe, Zhaoyang Lv
TL;DR
4DGT introduces a 4D Gaussian Transformer that learns dynamic scene reconstruction from real-world monocular videos in a purely feed-forward manner. By unifying static and dynamic content through 4D Gaussian Splatting and a lifespan-aware representation, it handles long-range video sequences via rolling windows. The method employs density control (pruning and densification) and multi-level spatiotemporal attention to manage computational costs, enabling real-time rendering and scalable training on real data. Empirically, 4DGT achieves competitive or superior quality to optimization-based baselines while offering orders-of-magnitude faster inference and better cross-domain generalization when trained on diverse monocular datasets.
Abstract
We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the modeling of complex, time-varying environments with varying object lifespans. We proposed a novel density control strategy in training, which enables our 4DGT to handle longer space-time input and remain efficient rendering at runtime. Our model processes 64 consecutive posed frames in a rolling-window fashion, predicting consistent 4D Gaussians in the scene. Unlike optimization-based methods, 4DGT performs purely feed-forward inference, reducing reconstruction time from hours to seconds and scaling effectively to long video sequences. Trained only on large-scale monocular posed video datasets, 4DGT can outperform prior Gaussian-based networks significantly in real-world videos and achieve on-par accuracy with optimization-based methods on cross-domain videos. Project page: https://4dgt.github.io
