ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting
Daniel Wang, Patrick Rim, Tian Tian, Dong Lao, Alex Wong, Ganesh Sundaramoorthi
TL;DR
The paper addresses dynamic scene extrapolation by predicting future 3D scene states from past observations. It introduces ODE-GS, which decouples reconstruction from forecasting by learning a Gaussian trajectory interpolation model and a Transformer-based latent ODE that evolves a latent state $z(t)$ with $\\dot{z}=f_\theta(z)$ and decodes to Gaussian parameters. The method employs dynamic trajectory sampling and adaptive regularization to enforce smooth continuous trajectories, achieving state-of-the-art results on D-NeRF, NVFi, and HyperNeRF. This enables rendering at arbitrary future timestamps with robust performance, offering practical benefits for robotics, augmented reality, and autonomous systems.
Abstract
We introduce ODE-GS, a novel approach that integrates 3D Gaussian Splatting with latent neural ordinary differential equations (ODEs) to enable future extrapolation of dynamic 3D scenes. Unlike existing dynamic scene reconstruction methods, which rely on time-conditioned deformation networks and are limited to interpolation within a fixed time window, ODE-GS eliminates timestamp dependency by modeling Gaussian parameter trajectories as continuous-time latent dynamics. Our approach first learns an interpolation model to generate accurate Gaussian trajectories within the observed window, then trains a Transformer encoder to aggregate past trajectories into a latent state evolved via a neural ODE. Finally, numerical integration produces smooth, physically plausible future Gaussian trajectories, enabling rendering at arbitrary future timestamps. On the D-NeRF, NVFi, and HyperNeRF benchmarks, ODE-GS achieves state-of-the-art extrapolation performance, improving metrics by 19.8% compared to leading baselines, demonstrating its ability to accurately represent and predict 3D scene dynamics.
