Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations
Gaia Di Lorenzo, Federico Tombari, Marc Pollefeys, Daniel Barath
TL;DR
Object-X tackles the challenge of compact, multi-modal 3D object representations that can be decoded into explicit geometry. It grounds object data in a 3D voxel grid to learn a structured latent, then compresses it to a fixed-size unstructured embedding (U-3DGS) that decodes into 3D Gaussian splats, while supporting auxiliary tasks such as localization and scene alignment. The method achieves high-fidelity novel-view synthesis and superior geometric accuracy compared to baselines, with storage reductions of 3–4 orders of magnitude. It enables fast, object-centric reasoning and scalable scene reconstruction, offering practical benefits for robotics and augmented reality.
Abstract
Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-specific embeddings that are tailored either for semantic understanding or geometric reconstruction. As a result, these embeddings typically cannot be decoded into explicit geometry and simultaneously reused across tasks. In this paper, we propose Object-X, a versatile multi-modal object representation framework capable of encoding rich object embeddings (e.g. images, point cloud, text) and decoding them back into detailed geometric and visual reconstructions. Object-X operates by geometrically grounding the captured modalities in a 3D voxel grid and learning an unstructured embedding fusing the information from the voxels with the object attributes. The learned embedding enables 3D Gaussian Splatting-based object reconstruction, while also supporting a range of downstream tasks, including scene alignment, single-image 3D object reconstruction, and localization. Evaluations on two challenging real-world datasets demonstrate that Object-X produces high-fidelity novel-view synthesis comparable to standard 3D Gaussian Splatting, while significantly improving geometric accuracy. Moreover, Object-X achieves competitive performance with specialized methods in scene alignment and localization. Critically, our object-centric descriptors require 3-4 orders of magnitude less storage compared to traditional image- or point cloud-based approaches, establishing Object-X as a scalable and highly practical solution for multi-modal 3D scene representation.
