Multi-view Surface Reconstruction Using Normal and Reflectance Cues
Robin Bruneau, Baptiste Brument, Yvain Quéau, Jean Mélou, François Bernard Lauze, Jean-Denis Durou, Lilian Calvet
TL;DR
This work tackles high-fidelity 3D surface reconstruction under complex reflectance with sparse views by unifying normals and reflectance into radiance cues. It introduces a radiance-based re-parametrisation of per-pixel normals and reflectance, enabling seamless integration with both traditional MVS and neural volume rendering pipelines. Key contributions include an optimal illumination triplet, a reflectance-embedding technique to mitigate dark-region bias, an exact surface-sweeping variant for MVS, and RNb-NeuS2 with substantial speed-ups and robustness improvements evaluated on MVPS benchmarks (DiLiGenT-MV, LUCES-MV, Skoltech3D). The approach demonstrates state-of-the-art performance, especially in preserving fine geometry under challenging visibility and material conditions, and broadens MVPS applicability to broader MVS contexts such as DTU. Overall, the framework offers a practical, fast, and extensible MVPS pathway that leverages recent PS/NVR advancements to deliver detailed, relightable 3D reconstructions in semi-controlled environments.
Abstract
Achieving high-fidelity 3D surface reconstruction while preserving fine details remains challenging, especially in the presence of materials with complex reflectance properties and without a dense-view setup. In this paper, we introduce a versatile framework that incorporates multi-view normal and optionally reflectance maps into radiance-based surface reconstruction. Our approach employs a pixel-wise joint re-parametrization of reflectance and surface normals, representing them as a vector of radiances under simulated, varying illumination. This formulation enables seamless incorporation into standard surface reconstruction pipelines, such as traditional multi-view stereo (MVS) frameworks or modern neural volume rendering (NVR) ones. Combined with the latter, our approach achieves state-of-the-art performance on multi-view photometric stereo (MVPS) benchmark datasets, including DiLiGenT-MV, LUCES-MV and Skoltech3D. In particular, our method excels in reconstructing fine-grained details and handling challenging visibility conditions. The present paper is an extended version of the earlier conference paper by Brument et al. (in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024), featuring an accelerated and more robust algorithm as well as a broader empirical evaluation. The code and data relative to this article is available at https://github.com/RobinBruneau/RNb-NeuS2.
