MIND: Material Interface Generation from UDFs for Non-Manifold Surface Reconstruction
Xuhui Chen, Fei Hou, Wencheng Wang, Hong Qin, Ying He
TL;DR
MIND addresses the challenge of extracting non-manifold surfaces from unsigned distance fields by generating material interfaces directly from UDFs. It introduces a three-stage pipeline: a local two-signed field to differentiate sides of local patches, a global multi-labeled field to separate all sides of a non-manifold surface, and a multi-label Marching Cubes-based extraction with subsequent refinement to produce accurate non-manifold meshes. The method is validated across UDFs learned from point clouds, multi-view images, and medial-axis transforms, demonstrating robust topology preservation and superiority over baselines like DCUDF and DMUDF. This work broadens the applicability of UDFs in 3D reconstruction by enabling universal, topology-aware mesh extraction without requiring predefined region labels.
Abstract
Unsigned distance fields (UDFs) are widely used in 3D deep learning due to their ability to represent shapes with arbitrary topology. While prior work has largely focused on learning UDFs from point clouds or multi-view images, extracting meshes from UDFs remains challenging, as the learned fields rarely attain exact zero distances. A common workaround is to reconstruct signed distance fields (SDFs) locally from UDFs to enable surface extraction via Marching Cubes. However, this often introduces topological artifacts such as holes or spurious components. Moreover, local SDFs are inherently incapable of representing non-manifold geometry, leading to complete failure in such cases. To address this gap, we propose MIND (Material Interface from Non-manifold Distance fields), a novel algorithm for generating material interfaces directly from UDFs, enabling non-manifold mesh extraction from a global perspective. The core of our method lies in deriving a meaningful spatial partitioning from the UDF, where the target surface emerges as the interface between distinct regions. We begin by computing a two-signed local field to distinguish the two sides of manifold patches, and then extend this to a multi-labeled global field capable of separating all sides of a non-manifold structure. By combining this multi-labeled field with the input UDF, we construct material interfaces that support non-manifold mesh extraction via a multi-labeled Marching Cubes algorithm. Extensive experiments on UDFs generated from diverse data sources, including point cloud reconstruction, multi-view reconstruction, and medial axis transforms, demonstrate that our approach robustly handles complex non-manifold surfaces and significantly outperforms existing methods. The source code is available at https://github.com/jjjkkyz/MIND.
