HoMeR: Learning In-the-Wild Mobile Manipulation via Hybrid Imitation and Whole-Body Control
Priya Sundaresan, Rhea Malhotra, Phillip Miao, Jingyun Yang, Jimmy Wu, Hengyuan Hu, Rika Antonova, Francis Engelmann, Dorsa Sadigh, Jeannette Bohg
TL;DR
HoMeR tackles in-the-wild mobile manipulation by marrying a fast IK-based whole-body controller with a hybrid imitation-learning policy that alternates between absolute keypose actions for long-range movement and dense delta actions for fine-grained manipulation in $SE(3)$. The approach learns from a small set of demonstrations and optionally leverages vision-language model (VLM) keypoints to ground goals, enabling generalization to novel objects and clutter. Empirically, HoMeR achieves an overall success rate of 79.17% across six tasks with only 20 demonstrations per task, outperforming non-hybrid baselines by substantial margins and demonstrating robust real-world performance. The modular architecture, including VLM conditioning and a diffusion-based dense policy, provides a scalable path toward deployable, generalizable assistive mobile manipulators in real homes.
Abstract
We introduce HoMeR, an imitation learning framework for mobile manipulation that combines whole-body control with hybrid action modes that handle both long-range and fine-grained motion, enabling effective performance on realistic in-the-wild tasks. At its core is a fast, kinematics-based whole-body controller that maps desired end-effector poses to coordinated motion across the mobile base and arm. Within this reduced end-effector action space, HoMeR learns to switch between absolute pose predictions for long-range movement and relative pose predictions for fine-grained manipulation, offloading low-level coordination to the controller and focusing learning on task-level decisions. We deploy HoMeR on a holonomic mobile manipulator with a 7-DoF arm in a real home. We compare HoMeR to baselines without hybrid actions or whole-body control across 3 simulated and 3 real household tasks such as opening cabinets, sweeping trash, and rearranging pillows. Across tasks, HoMeR achieves an overall success rate of 79.17% using just 20 demonstrations per task, outperforming the next best baseline by 29.17 on average. HoMeR is also compatible with vision-language models and can leverage their internet-scale priors to better generalize to novel object appearances, layouts, and cluttered scenes. In summary, HoMeR moves beyond tabletop settings and demonstrates a scalable path toward sample-efficient, generalizable manipulation in everyday indoor spaces. Code, videos, and supplementary material are available at: http://homer-manip.github.io
