PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation
Mert Kiray, Paul Uhlenbruck, Nassir Navab, Benjamin Busam
TL;DR
PromptVFX reframes 3D animation as applying time-varying $4$-D fields to Gaussian splats, enabling real-time, text-driven edits without diffusion or physics simulations. An LLM translates natural language prompts into parametric functions that govern Gaussian centers, colors, and opacities, while a LVLM grounding step aligns appearance with the scene; multiple hypotheses and iterative refinement via VLMs and user feedback ensure alignment with user intent. The approach delivers fast, interactive 3D effects on consumer hardware and in browser environments, demonstrated against diffusion- and physics-based baselines with favorable perceptual and temporal coherence metrics. This work advances democratized 3D content creation by providing a scalable, training-free pipeline that couples language interfaces with efficient, parameter-driven 3D representations, though it acknowledges ethical considerations around synthetic media and outlines avenues for future physics-informed enhancements.
Abstract
Visual effects (VFX) are key to immersion in modern films, games, and AR/VR. Creating 3D effects requires specialized expertise and training in 3D animation software and can be time consuming. Generative solutions typically rely on computationally intense methods such as diffusion models which can be slow at 4D inference. We reformulate 3D animation as a field prediction task and introduce a text-driven framework that infers a time-varying 4D flow field acting on 3D Gaussians. By leveraging large language models (LLMs) and vision-language models (VLMs) for function generation, our approach interprets arbitrary prompts (e.g., "make the vase glow orange, then explode") and instantly updates color, opacity, and positions of 3D Gaussians in real time. This design avoids overheads such as mesh extraction, manual or physics-based simulations and allows both novice and expert users to animate volumetric scenes with minimal effort on a consumer device even in a web browser. Experimental results show that simple textual instructions suffice to generate compelling time-varying VFX, reducing the manual effort typically required for rigging or advanced modeling. We thus present a fast and accessible pathway to language-driven 3D content creation that can pave the way to democratize VFX further. Code available at https://obsphera.github.io/promptvfx/.
