Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis
Nathaniel Burgdorfer, Philippos Mordohai
TL;DR
The paper presents Radiant Triangle Soup (RTS), a triangle-based scene representation for gradient-based optimization of 3D geometry and appearance, addressing limitations of Gaussian splatting by enabling sharp boundaries and explicit inter-primitive communication. RTS introduces diffuse triangle boundaries, per-vertex Spherical Harmonics, and a differentiable rasterization pipeline, augmented by soft connectivity losses and adaptive density control to align primitives into coherent surfaces. Through extensive experiments on DTU and mip-NeRF 360, RTS achieves competitive geometric accuracy and strong novel-view synthesis, with ablative evidence showing the importance of connectivity and depth supervision. The approach offers a compact, expressive representation that directly coordinates neighboring primitives, enabling improved surface fidelity while maintaining rendering performance, though it currently cannot produce watertight meshes and incurs some runtime overhead from dynamic connectivity maintenance.
Abstract
We introduce an inference-time scene optimization algorithm utilizing triangle soup, a collection of disconnected translucent triangle primitives, as the representation for the geometry and appearance of a scene. Unlike full-rank Gaussian kernels, triangles are a natural, locally-flat proxy for surfaces that can be connected to achieve highly complex geometry. When coupled with per-vertex Spherical Harmonics (SH), triangles provide a rich visual representation without incurring an expensive increase in primitives. We leverage our new representation to incorporate optimization objectives and enforce spatial regularization directly on the underlying primitives. The main differentiator of our approach is the definition and enforcement of soft connectivity forces between triangles during optimization, encouraging explicit, but soft, surface continuity in 3D. Experiments on representative 3D reconstruction and novel view synthesis datasets show improvements in geometric accuracy compared to current state-of-the-art algorithms without sacrificing visual fidelity.
