3D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decoupling
Jieyu Yuan, Yujun Li, Yuanlin Zhang, Chunle Guo, Xiongxin Tang, Ruixing Wang, Chongyi Li
TL;DR
This work tackles underwater novel view synthesis by addressing light-medium interactions that cause artifacts and view-dependent color distortions. It introduces a physics-based framework built on 3D Gaussian Splatting that decouples object appearance from the water medium via Underwater Appearance Modeling and Scatter Medium Modeling, integrated through an Underwater Image Formation Model. Depth-guided Regularization Optimization, including a Gaussian flattening constraint, and pseudo-depth supervision from DepthAnythingV2, improve geometric fidelity and depth consistency while enabling water-removed scene restoration. The approach demonstrates significant improvements in rendering quality and restoration accuracy across multiple underwater datasets, while maintaining real-time performance. This combination of explicit medium modeling, appearance disentanglement, and depth-guided optimization advances underwater 3D reconstruction and view synthesis with practical implications for marine mapping and autonomous underwater operations.
Abstract
Novel view synthesis for underwater scene reconstruction presents unique challenges due to complex light-media interactions. Optical scattering and absorption in water body bring inhomogeneous medium attenuation interference that disrupts conventional volume rendering assumptions of uniform propagation medium. While 3D Gaussian Splatting (3DGS) offers real-time rendering capabilities, it struggles with underwater inhomogeneous environments where scattering media introduce artifacts and inconsistent appearance. In this study, we propose a physics-based framework that disentangles object appearance from water medium effects through tailored Gaussian modeling. Our approach introduces appearance embeddings, which are explicit medium representations for backscatter and attenuation, enhancing scene consistency. In addition, we propose a distance-guided optimization strategy that leverages pseudo-depth maps as supervision with depth regularization and scale penalty terms to improve geometric fidelity. By integrating the proposed appearance and medium modeling components via an underwater imaging model, our approach achieves both high-quality novel view synthesis and physically accurate scene restoration. Experiments demonstrate our significant improvements in rendering quality and restoration accuracy over existing methods. The project page is available at https://bilityniu.github.io/3D-UIR.
