HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes
Changjian Jiang, Kerui Ren, Linning Xu, Jiong Chen, Jiangmiao Pang, Yu Zhang, Bo Dai, Mulin Yu
TL;DR
HaloGS addresses the trade-off between geometric fidelity and photorealistic rendering by decoupling geometry and appearance into a dual representation: low-frequency geometry is captured by learnable triangle primitives, while high-frequency texture and lighting are rendered with neural Gaussians attached to those triangles, encapsulated in $G(\mathbf{x}) = e^{-rac{1}{2} (\mathbf{x}-\boldsymbol{\mu})^T \boldsymbol{\Sigma}^{-1} (\mathbf{x}-\boldsymbol{\mu})}$. The method trains in a coarse-to-fine manner using monocular priors $\mathbf{D}_{\text{ref}}$ and $\mathbf{N}_{\text{ref}}$ to guide triangle geometry, followed by rendering-based refinement via Gaussians and depth/normal feedback to triangles. HaloGS extracts LoD planar abstractions and stitches them into compact meshes, achieving strong rendering quality across indoor and outdoor scenes while reducing geometry complexity relative to dense approaches. While effective, the approach has limitations with semi-transparent materials and distant background regions, suggesting future work on higher-order primitives and dedicated background modeling.
Abstract
High fidelity 3D reconstruction and rendering hinge on capturing precise geometry while preserving photo realistic detail. Most existing methods either fuse these goals into a single cumbersome model or adopt hybrid schemes whose uniform primitives lead to a trade off between efficiency and fidelity. In this paper, we introduce HaloGS, a dual representation that loosely couples coarse triangles for geometry with Gaussian primitives for appearance, motivated by the lightweight classic geometry representations and their proven efficiency in real world applications. Our design yields a compact yet expressive model capable of photo realistic rendering across both indoor and outdoor environments, seamlessly adapting to varying levels of scene complexity. Experiments on multiple benchmark datasets demonstrate that our method yields both compact, accurate geometry and high fidelity renderings, especially in challenging scenarios where robust geometric structure make a clear difference.
