From Single Images to Motion Policies via Video-Generation Environment Representations
Weiming Zhi, Ziyong Ma, Tianyi Zhang, Matthew Johnson-Roberson
TL;DR
The paper presents VGER, a framework that converts a single RGB image into a dense, geometry-faithful environment representation by conditioning a pretrained video generator to synthesize multi-view frames and fusing them with a 3D foundation model. It then constructs an implicit unsigned distance field via a multi-scale noise-contrastive approach and integrates this field into a metric-modulated motion policy grounded in a Riemannian-like formulation, enabling collision-free motion from a single image. The method demonstrates improved geometric reconstruction over monocular-depth baselines and yields smoother, safer trajectories in diverse environments, highlighting practical implications for data-efficient robot planning. Overall, VGER bridges perception and reactive motion generation from minimal input, with potential impact on safe robot deployment in open, unstructured settings.
Abstract
Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion generation, consistent with the environment, from a single input RGB image. Extracting 3D structures from a single image often involves monocular depth estimation. Developments in depth estimation have given rise to large pre-trained models such as DepthAnything. However, using outputs of these models for downstream motion generation is challenging due to frustum-shaped errors that arise. Instead, we propose a framework known as Video-Generation Environment Representation (VGER), which leverages the advances of large-scale video generation models to generate a moving camera video conditioned on the input image. Frames of this video, which form a multiview dataset, are then input into a pre-trained 3D foundation model to produce a dense point cloud. We then introduce a multi-scale noise approach to train an implicit representation of the environment structure and build a motion generation model that complies with the geometry of the representation. We extensively evaluate VGER over a diverse set of indoor and outdoor environments. We demonstrate its ability to produce smooth motions that account for the captured geometry of a scene, all from a single RGB input image.
