CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis
Florian Barthel, Wieland Morgenstern, Paul Hinzer, Anna Hilsmann, Peter Eisert
TL;DR
CGS-GAN tackles the challenge of 3D-consistent, high-resolution human head synthesis without view-conditioning. It combines a memory-efficient Gaussian-splatting generator with a lightweight multi-view regularization and a discriminator-based camera conditioning strategy, enabling consistent rendering from arbitrary viewpoints up to $2048^2$. The authors also curate FFHQ-Clean, a high-quality FFHQ-derived dataset designed to reduce view-dependent artifacts and occlusions. Empirical results show competitive FID scores and strong 3D consistency, supported by ablations demonstrating the stability benefits of multi-view regularization and random background augmentation. This approach facilitates exporting 3D heads to explicit environments, with potential extensions to back-of-head synthesis and morphable models for animation.
Abstract
Recently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random latent vector on the current camera position. This compromises 3D consistency, as we observe significant identity changes when re-synthesizing the 3D head with each camera shift. Conversely, fixing the camera to a single viewpoint yields high-quality renderings for that perspective but results in poor performance for novel views. Removing view-conditioning typically destabilizes GAN training, often causing the training to collapse. In response to these challenges, we introduce CGS-GAN, a novel 3D Gaussian Splatting GAN framework that enables stable training and high-quality 3D-consistent synthesis of human heads without relying on view-conditioning. To ensure training stability, we introduce a multi-view regularization technique that enhances generator convergence with minimal computational overhead. Additionally, we adapt the conditional loss used in existing 3D Gaussian splatting GANs and propose a generator architecture designed to not only stabilize training but also facilitate efficient rendering and straightforward scaling, enabling output resolutions up to $2048^2$. To evaluate the capabilities of CGS-GAN, we curate a new dataset derived from FFHQ. This dataset enables very high resolutions, focuses on larger portions of the human head, reduces view-dependent artifacts for improved 3D consistency, and excludes images where subjects are obscured by hands or other objects. As a result, our approach achieves very high rendering quality, supported by competitive FID scores, while ensuring consistent 3D scene generation. Check our our project page here: https://fraunhoferhhi.github.io/cgs-gan/
