Exploring Perception-Based Techniques for Redirected Walking in VR: A Comprehensive Survey
Bradley Coles, Yahya Hmaiti, Joseph J. LaViola
TL;DR
This survey tackles the problem of enabling real walking in VR when physical space is limited by introducing a perception-based RDW taxonomy centered on Target Orientation Calculation. It analyzes 165 high-impact papers across gains, gain application, orientation strategies, and enhancements to construct a modular framework that clarifies how redirection is computed, applied, and aligned with the physical and virtual spaces. Key contributions include a novel Target Orientation Calculation component, an extensive component-wise framework for constructing RDW techniques, and insights into underexplored areas such as predictive-alignment and multi-user fairness, backed by data-driven observations. The findings highlight that steering and reactive gains dominate the current literature, while alignment and predictive methods remain underexplored, suggesting new directions for designing RDW systems that improve presence, spatial knowledge, and user experience in varied VR contexts.
Abstract
We present a comprehensive survey of perception-based redirected walking (RDW) techniques in virtual reality (VR), presenting a taxonomy that serves as a framework for understanding and designing RDW algorithms. RDW enables users to explore virtual environments (VEs) larger than their physical space, addressing the constraints of real walking in limited home VR setups. Our review spans 232 papers, with 165 included in the final analysis. We categorize perception-based RDW techniques based on gains, gain application, target orientation calculation, and optional general enhancements, identifying key patterns and relationships. We present data on how current work aligns within this classification system and suggest how this data can guide future work into areas that are relatively under explored. This taxonomy clarifies perception-based RDW techniques, guiding the design and application of RDW systems, and suggests future research directions to enhance VR user experience.
