Efficient Agent Training for Computer Use
Yanheng He, Jiahe Jin, Pengfei Liu
TL;DR
PC Agent-E tackles the data bottleneck in building human-like computer-use agents by starting from a small set of authentic Windows trajectories and enriching them with AI-driven, diverse action decisions via Trajectory Boost. The approach combines Thought Completion with a simple end-to-end ReAct-style training scaffold to produce a high-quality, data-efficient agent trained on 27k augmented instances, achieving a 141% improvement over a strong baseline and surpassing Claude 3.7 Sonnet with thinking on WindowsAgentArena-V2, while demonstrating cross-platform generalization to OSWorld. The creation of WindowsAgentArena-V2 addresses evaluation pitfalls and infeasibilities, enabling fair comparisons. Overall, the work demonstrates that strong computer-use capabilities can be elicited from a compact, high-quality trajectory dataset, highlighting the promise of data-efficient native agent training and paving the way for RL and SFT collaboration in long-horizon GUI tasks.
Abstract
Scaling up high-quality trajectory data has long been a critical bottleneck for developing human-like computer use agents. We introduce PC Agent-E, an efficient agent training framework that significantly reduces reliance on large-scale human demonstrations. Starting with just 312 human-annotated computer use trajectories, we further improved data quality by synthesizing diverse action decisions with Claude 3.7 Sonnet. Trained on these enriched trajectories, our PC Agent-E model achieved a remarkable 141% relative improvement, surpassing the strong Claude 3.7 Sonnet with extended thinking on WindowsAgentArena-V2, an improved benchmark we also released. Furthermore, PC Agent-E demonstrates strong generalizability to different operating systems on OSWorld. Our findings suggest that strong computer use capabilities can be stimulated from a small amount of high-quality trajectory data.
