MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene Reconstruction
Zhenyu Bao, Qing Li, Guibiao Liao, Zhongyuan Zhao, Kanglin Liu
TL;DR
MGStream tackles flickering and storage inefficiency in streamable dynamic scene reconstruction by isolating motion-related 3D Gaussian Splatting primitives for dynamics and keeping static primitives unchanged. It identifies motion-related 3DGs using a motion mask derived from optical flow and temporal difference, then maps these Gaussians to the motion mask with Gaussian ID maps (GIM) and a clustering-based convex hull to capture inside-object dynamics; deformation and attention-based optimization are applied only to these Gaussians, enabling emerging-object reconstruction with temporal consistency. This approach reduces both flicker and storage overhead while maintaining rendering fidelity. Experimental results on real-world datasets N3DV and MeetRoom demonstrate superior rendering quality, faster training/rendering, and improved temporal stability over state-of-the-art streaming 3DGS methods, with competitive offline performance.
Abstract
3D Gaussian Splatting (3DGS) has gained significant attention in streamable dynamic novel view synthesis (DNVS) for its photorealistic rendering capability and computational efficiency. Despite much progress in improving rendering quality and optimization strategies, 3DGS-based streamable dynamic scene reconstruction still suffers from flickering artifacts and storage inefficiency, and struggles to model the emerging objects. To tackle this, we introduce MGStream which employs the motion-related 3D Gaussians (3DGs) to reconstruct the dynamic and the vanilla 3DGs for the static. The motion-related 3DGs are implemented according to the motion mask and the clustering-based convex hull algorithm. The rigid deformation is applied to the motion-related 3DGs for modeling the dynamic, and the attention-based optimization on the motion-related 3DGs enables the reconstruction of the emerging objects. As the deformation and optimization are only conducted on the motion-related 3DGs, MGStream avoids flickering artifacts and improves the storage efficiency. Extensive experiments on real-world datasets N3DV and MeetRoom demonstrate that MGStream surpasses existing streaming 3DGS-based approaches in terms of rendering quality, training/storage efficiency and temporal consistency. Our code is available at: https://github.com/pcl3dv/MGStream.
