Noise-Robust Self-Testing: Detecting Non-Locality in Noisy Non-Local Inputs
Romi Lifshitz
TL;DR
This work addresses how to assess and compare the robustness of self-testing non-local games to noisy inputs. It introduces three metrics—noise-tolerance, convincingness (with a $p$-value interpretation), and a gapped analytic score $\kappa_G$—to enable fair comparisons across games with different input-output structures and dimensions. Analytically and computationally, the authors show that convincingness provides the most nuanced ranking of noise-robustness, with CHSH often being the most robust under equal resources, while certain optimized 2-CHSH variants can outperform CHSH given enough resources. The framework informs practical choices for DIQKD, randomness generation, and resource-efficient entanglement certification by enabling selection of games aligned with noise models and resource budgets, and it lays groundwork for future theoretical developments in the noise-robustness of self-testing protocols.
Abstract
Non-local games test for non-locality and entanglement in quantum systems and are used in self-tests for certifying quantum states in untrusted devices. However, these protocols are tailored to ideal states, so realistic noise prevents maximal violations and leaves many partially non-local states undetected. Selecting self-tests based on their 'robustness' to noise can tailor protocols to specific applications, but current literature lacks a standardized measure of noise-robustness. Creating such a measure is challenging as there is no operational measure for comparing tests of different dimensionalities and input-output settings. We propose and study three comparative measures: noise-tolerance, convincingness, and an analytic approximation of convincingness called the gapped score. Our computational experiments and analytic framework demonstrate that convincingness provides the most nuanced measure for noise-robustness. We then show that the CHSH game has the highest noise-robustness compared to more complex games (2-CHSH variants and the Magic Square Game) when given equal resources, while with unequal resources, some 2-CHSH variants can outperform CHSH at a high resource cost. This work provides the first systematic and operational framework for comparing noise-robustness in self-testing protocols, laying a foundation for theoretical advances in understanding noise-robustness of self-tests and practical improvements in quantum resource utilization.
