Temporal Distance-aware Transition Augmentation for Offline Model-based Reinforcement Learning
Dongsu Lee, Minhae Kwon
TL;DR
TempDATA tackles offline RL in sparse-reward, long-horizon settings by learning a temporal distance-aware latent representation and a latent dynamics model to augment transitions in latent space. The autoencoder enforces macro- and micro-level temporal coherence so that latent distances reflect shortest-path costs to goals, while a latent forward model enables safe, informative rollouts used to train a goal-conditioned offline policy with an intrinsic, distance-based reward. Empirically, TempDATA outperforms prior offline MBRL methods on AntMaze variants and multi-goal Kitchen/CALVIN tasks, rivals GCRL baselines on several benchmarks, and extends effectively to pixel-based observations and dense-reward tasks. This approach reduces reliance on online data and ensembles, offering a scalable, generalizable mechanism for long-horizon planning in offline reinforcement learning."
Abstract
The goal of offline reinforcement learning (RL) is to extract a high-performance policy from the fixed datasets, minimizing performance degradation due to out-of-distribution (OOD) samples. Offline model-based RL (MBRL) is a promising approach that ameliorates OOD issues by enriching state-action transitions with augmentations synthesized via a learned dynamics model. Unfortunately, seminal offline MBRL methods often struggle in sparse-reward, long-horizon tasks. In this work, we introduce a novel MBRL framework, dubbed Temporal Distance-Aware Transition Augmentation (TempDATA), that generates augmented transitions in a temporally structured latent space rather than in raw state space. To model long-horizon behavior, TempDATA learns a latent abstraction that captures a temporal distance from both trajectory and transition levels of state space. Our experiments confirm that TempDATA outperforms previous offline MBRL methods and achieves matching or surpassing the performance of diffusion-based trajectory augmentation and goal-conditioned RL on the D4RL AntMaze, FrankaKitchen, CALVIN, and pixel-based FrankaKitchen.
