Dribble Master: Learning Agile Humanoid Dribbling Through Legged Locomotion
Zhuoheng Wang, Jinyin Zhou, Qi Wu
TL;DR
The paper introduces Dribble Master, a two-stage curriculum reinforcement learning framework that enables agile humanoid dribbling through loco-manipulation. A virtual camera model and active-sensing rewards are used to train robust ball perception and control in simulation, with sim-to-real transfer to Booster T1 demonstrated. The approach shows high velocity-tracking accuracy, strong real-world performance, and robust generalization across hardware and terrains. Key contributions include the two-stage curriculum, active vision strategies, and comprehensive sim-to-real bridging techniques, offering a practical path toward versatile humanoid soccer robots.
Abstract
Humanoid soccer dribbling is a highly challenging task that demands dexterous ball manipulation while maintaining dynamic balance. Traditional rule-based methods often struggle to achieve accurate ball control due to their reliance on fixed walking patterns and limited adaptability to real-time ball dynamics. To address these challenges, we propose a two-stage curriculum learning framework that enables a humanoid robot to acquire dribbling skills without explicit dynamics or predefined trajectories. In the first stage, the robot learns basic locomotion skills; in the second stage, we fine-tune the policy for agile dribbling maneuvers. We further introduce a virtual camera model in simulation that simulates the field of view and perception constraints of the real robot, enabling realistic ball perception during training. We also design heuristic rewards to encourage active sensing, promoting a broader visual range for continuous ball perception. The policy is trained in simulation and successfully transferred to a physical humanoid robot. Experiment results demonstrate that our method enables effective ball manipulation, achieving flexible and visually appealing dribbling behaviors across multiple environments. This work highlights the potential of reinforcement learning in developing agile humanoid soccer robots. Additional details and videos are available at https://zhuoheng0910.github.io/dribble-master/.
