Towards Immersive Mixed Reality Street Play: Understanding Co-located Bodily Play with See-through Head-mounted Displays in Public Spaces
Botao Amber Hu, Rem Rungu Lin, Yilan Elan Tao, Samuli Laato, Yue Li
TL;DR
This paper investigates the social implications of Immersive Mixed Reality Street Play (IMRSP) by deploying MOFA, an open-source research-through-design framework, in real-world urban settings with see-through MRHMDs. It documents how co-located, movement-based play reconfigures social dynamics, spectator roles, and public space usage, while revealing social, ethical, and safety barriers to broader adoption. The study advances design recommendations and a methodological agenda for IMRSP, including contextual awareness, explainable social affordances, and safety-focused interaction paradigms, and introduces a low-cost, offline co-location approach via InstantCopresence and Multipeer Connectivity. These insights inform both future research and practical guidance for deploying socially acceptable public MR experiences, balancing engagement with public norms and safety. Overall, IMRSP is feasible today but requires addressing normative, privacy, and physical-safety concerns to achieve widespread, responsible adoption in urban life.
Abstract
As see-through Mixed Reality Head-Mounted Displays (MRHMDs) proliferate, their usage is gradually shifting from controlled, private settings to spontaneous, public contexts. While location-based augmented reality mobile games such as Pokemon GO have been successful, the embodied interaction afforded by MRHMDs moves play beyond phone-based screen-tapping toward co-located, bodily, movement-based play. In anticipation of widespread MRHMD adoption, major technology companies have teased concept videos envisioning urban streets as vast mixed reality playgrounds-imagine Harry Potter-style wizard duels in city streets-which we term Immersive Mixed Reality Street Play (IMRSP). However, few real-world studies examine such scenarios. Through empirical, in-the-wild studies of our research-through-design game probe, Multiplayer Omnipresent Fighting Arena (MOFA), deployed across diverse public venues, we offer initial insights into the social implications, challenges, opportunities, and design recommendations of IMRSP. The MOFA framework, which includes three gameplay modes-"The Training," "The Duel," and "The Dragon"-is open-sourced at https://github.com/realitydeslab/mofa.
