BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of Mind
Rikunari Sagara, Koichiro Terao, Naoto Iwahashi
TL;DR
BeliefNest addresses the need for explicit nested beliefs in embodied agents by introducing a Minecraft-based, open-source simulator that maintains hierarchically nested belief simulators for each agent and provides prompt-generation support to drive LLM-based control. It enables mental simulations within each agent's belief stack by constructing a real-world simulator alongside belief simulators and using path-based nesting with $Z$ and $Z||i$ to encode belief levels. The authors validate the framework with Sally-Anne and Ice Cream Van tasks, showing that agents can infer others' beliefs and predict belief-based actions, including second- and third-order reasoning, when guided by LLMs. This work offers a flexible platform with timeline branching for exploring joint-action strategies and invites integration with LLMs to advance ToM-enabled collaboration in robotics and dialogue systems.
Abstract
This paper introduces an open-source simulator, BeliefNest, designed to enable embodied agents to perform collaborative tasks by leveraging Theory of Mind. BeliefNest dynamically and hierarchically constructs simulators within a Minecraft environment, allowing agents to explicitly represent nested belief states about themselves and others. This enables agent control in open-domain tasks that require Theory of Mind reasoning. The simulator provides a prompt generation mechanism based on each belief state, facilitating the design and evaluation of methods for agent control utilizing large language models (LLMs). We demonstrate through experiments that agents can infer others' beliefs and predict their belief-based actions in false-belief tasks.
