Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning
Zhengyi Luo, Chen Tessler, Toru Lin, Ye Yuan, Tairan He, Wenli Xiao, Yunrong Guo, Gal Chechik, Kris Kitani, Linxi Fan, Yuke Zhu
TL;DR
This work tackles how to enable a humanoid with only egocentric vision to perform dexterous, multi-task manipulation in cluttered environments. It introduces Perceptive Dexterous Control (PDC), a vision-based reinforcement learning framework that uses perception-as-interface with visual markers for task specification and a motion prior (PULSE-X) to support dexterous whole-body control, trained end-to-end with PPO. The key contributions include a vision-driven, task-agnostic policy for tabletop and kitchen tasks, the perception-as-interface paradigm that removes reliance on privileged state, and evidence of emergent human-like behaviors such as active search, demonstrated through extensive ablations and analysis across visual modalities, rewards, and multi-task learning. The results show strong generalization to unseen objects and scenes, highlighting PDC’s potential to close the perception-action loop for realistic animation, robotics, and embodied AI systems.
Abstract
Human behavior is fundamentally shaped by visual perception -- our ability to interact with the world depends on actively gathering relevant information and adapting our movements accordingly. Behaviors like searching for objects, reaching, and hand-eye coordination naturally emerge from the structure of our sensory system. Inspired by these principles, we introduce Perceptive Dexterous Control (PDC), a framework for vision-driven dexterous whole-body control with simulated humanoids. PDC operates solely on egocentric vision for task specification, enabling object search, target placement, and skill selection through visual cues, without relying on privileged state information (e.g., 3D object positions and geometries). This perception-as-interface paradigm enables learning a single policy to perform multiple household tasks, including reaching, grasping, placing, and articulated object manipulation. We also show that training from scratch with reinforcement learning can produce emergent behaviors such as active search. These results demonstrate how vision-driven control and complex tasks induce human-like behaviors and can serve as the key ingredients in closing the perception-action loop for animation, robotics, and embodied AI.
