Bench-NPIN: Benchmarking Non-prehensile Interactive Navigation
Ninghan Zhong, Steven Caro, Avraiem Iskandar, Megnath Ramesh, Stephen L. Smith
TL;DR
Bench-NPIN addresses the need for standardized evaluation in non-prehensile interactive navigation by introducing four configurable simulated environments (Maze, Ship-Ice, Box-Delivery, Area-Clearing) and two task classes (navigation-centric and manipulation-centric). It combines Gymnasium-compatible environments built on Pymunk with an extensible policy interface and a mix of RL and task-specific baselines, demonstrated through comprehensive cross-task evaluations. The benchmark introduces novel metrics for interactive navigation, including $E_{ ext{nav}} = \mathds{1}_{\text{success}}\frac{l_0^*}{l_0}$ and $I_{ ext{nav}} = \frac{m_0 l_0}{\sum_{i=0}^K m_i l_i}$, plus manipulation metrics $S_{ ext{manip}}$, $E_{ ext{manip}}$, and $I_{ ext{manip}}$, to quantify efficiency and interaction effort. By providing an open-source, modular toolkit with baseline policies and detailed evaluations, Bench-NPIN enables reproducible comparisons and paves the way for future extensions to 3D environments, demonstration data, and real-robot validation.
Abstract
Mobile robots are increasingly deployed in unstructured environments where obstacles and objects are movable. Navigation in such environments is known as interactive navigation, where task completion requires not only avoiding obstacles but also strategic interactions with movable objects. Non-prehensile interactive navigation focuses on non-grasping interaction strategies, such as pushing, rather than relying on prehensile manipulation. Despite a growing body of research in this field, most solutions are evaluated using case-specific setups, limiting reproducibility and cross-comparison. In this paper, we present Bench-NPIN, the first comprehensive benchmark for non-prehensile interactive navigation. Bench-NPIN includes multiple components: 1) a comprehensive range of simulated environments for non-prehensile interactive navigation tasks, including navigating a maze with movable obstacles, autonomous ship navigation in icy waters, box delivery, and area clearing, each with varying levels of complexity; 2) a set of evaluation metrics that capture unique aspects of interactive navigation, such as efficiency, interaction effort, and partial task completion; and 3) demonstrations using Bench-NPIN to evaluate example implementations of established baselines across environments. Bench-NPIN is an open-source Python library with a modular design. The code, documentation, and trained models can be found at https://github.com/IvanIZ/BenchNPIN.
