CHRIS: Clothed Human Reconstruction with Side View Consistency
Dong Liu, Yifan Yang, Zixiong Huang, Yuxin Gao, Mingkui Tan
TL;DR
CHRIS tackles monocular clothed-human reconstruction by explicitly regularizing side-view geometry. It introduces a Side-View Normal Discriminator to enforce global side-view plausibility and a Multi-to-One Gradient Computation to ensure local surface consistency, both integrated into an implicit SDF-based framework conditioned on SMPL-X. The method yields state-of-the-art Chamfer, P2S, and normal metrics on THuman2.0, CAPE, and in-the-wild images, and produces animatable 3D avatars. This work advances single-view clothed-human reconstruction by better exploiting side-view cues for realistic topology and wrinkle details.
Abstract
Creating a realistic clothed human from a single-view RGB image is crucial for applications like mixed reality and filmmaking. Despite some progress in recent years, mainstream methods often fail to fully utilize side-view information, as the input single-view image contains front-view information only. This leads to globally unrealistic topology and local surface inconsistency in side views. To address these, we introduce Clothed Human Reconstruction with Side View Consistency, namely CHRIS, which consists of 1) A Side-View Normal Discriminator that enhances global visual reasonability by distinguishing the generated side-view normals from the ground truth ones; 2) A Multi-to-One Gradient Computation (M2O) that ensures local surface consistency. M2O calculates the gradient of a sampling point by integrating the gradients of the nearby points, effectively acting as a smooth operation. Experimental results demonstrate that CHRIS achieves state-of-the-art performance on public benchmarks and outperforms the prior work.
