GTR: Gaussian Splatting Tracking and Reconstruction of Unknown Objects Based on Appearance and Geometric Complexity
Takuya Ikeda, Sergey Zakharov, Muhammad Zubair Irshad, Istvan Balazs Opra, Shun Iwase, Dian Chen, Mark Tjersland, Robert Lee, Alexandre Dilly, Rares Ambrus, Koichi Nishiwaki
TL;DR
This work addresses 6-DoF object tracking and high-quality 3D reconstruction from monocular RGB-D video, proposing an adaptive pipeline that combines 3D Gaussian Splatting with appearance/geometry-aware tracking and strategic keyframe selection. It introduces a new GTR3D benchmark with full-view annotations to evaluate tracking and reconstruction on challenging object classes, including axis-symmetric and highly detailed geometries. The method leverages a multi-stage refinement strategy, including ICP, 3DGS render-and-compare, and pose-graph optimization, yielding accurate poses and detailed textured meshes, validated on synthetic and real data. The approach advances single-sensor object-centric reconstruction in open-world settings, facilitating applications in AR, robotics, and sim-to-real transfer.
Abstract
We present a novel method for 6-DoF object tracking and high-quality 3D reconstruction from monocular RGBD video. Existing methods, while achieving impressive results, often struggle with complex objects, particularly those exhibiting symmetry, intricate geometry or complex appearance. To bridge these gaps, we introduce an adaptive method that combines 3D Gaussian Splatting, hybrid geometry/appearance tracking, and key frame selection to achieve robust tracking and accurate reconstructions across a diverse range of objects. Additionally, we present a benchmark covering these challenging object classes, providing high-quality annotations for evaluating both tracking and reconstruction performance. Our approach demonstrates strong capabilities in recovering high-fidelity object meshes, setting a new standard for single-sensor 3D reconstruction in open-world environments.
