DexGarmentLab: Dexterous Garment Manipulation Environment with Generalizable Policy
Yuran Wang, Ruihai Wu, Yue Chen, Jiarui Wang, Jiaqi Liang, Ziyu Zhu, Haoran Geng, Jitendra Malik, Pieter Abbeel, Hao Dong
TL;DR
DexGarmentLab tackles the challenge of dexterous garment manipulation by introducing a dedicated simulation environment with 15 tasks and 2500+ garment assets, built on Isaac Sim. It combines automated data collection from a single expert demonstration with HALO, a hierarchical policy that first identifies transferable manipulation affordances via GAM and then generates generalizable trajectories with SADP, a diffusion-based controller. The approach demonstrates data-efficiency and strong generalization in simulation and real-world tests, including two real-world deployment modes and sim-to-real transfer enhancements. By enabling scalable data collection and robust policy generalization across diverse garment geometries and deformations, DexGarmentLab pushes forward the development of autonomous, home-like dexterous garment manipulation. The work highlights practical implications for robot-assisted dressing, tailoring, and other everyday tasks involving deformable objects, while outlining realistic limitations and future improvements.
Abstract
Garment manipulation is a critical challenge due to the diversity in garment categories, geometries, and deformations. Despite this, humans can effortlessly handle garments, thanks to the dexterity of our hands. However, existing research in the field has struggled to replicate this level of dexterity, primarily hindered by the lack of realistic simulations of dexterous garment manipulation. Therefore, we propose DexGarmentLab, the first environment specifically designed for dexterous (especially bimanual) garment manipulation, which features large-scale high-quality 3D assets for 15 task scenarios, and refines simulation techniques tailored for garment modeling to reduce the sim-to-real gap. Previous data collection typically relies on teleoperation or training expert reinforcement learning (RL) policies, which are labor-intensive and inefficient. In this paper, we leverage garment structural correspondence to automatically generate a dataset with diverse trajectories using only a single expert demonstration, significantly reducing manual intervention. However, even extensive demonstrations cannot cover the infinite states of garments, which necessitates the exploration of new algorithms. To improve generalization across diverse garment shapes and deformations, we propose a Hierarchical gArment-manipuLation pOlicy (HALO). It first identifies transferable affordance points to accurately locate the manipulation area, then generates generalizable trajectories to complete the task. Through extensive experiments and detailed analysis of our method and baseline, we demonstrate that HALO consistently outperforms existing methods, successfully generalizing to previously unseen instances even with significant variations in shape and deformation where others fail. Our project page is available at: https://wayrise.github.io/DexGarmentLab/.
