Qualia Optimization
Philip S. Thomas
TL;DR
This work investigates whether AI systems could possess qualia and how to optimize the experiential quality of AI agents alongside traditional performance metrics. It introduces the Agent-Environment Process (AEP) and an extended Agent-Interface-Environment Process (AIEP) as formal frameworks to study how interventions between agent and environment affect both learning performance and subjective experience. The paper develops several qualia-optimization paradigms, including reward-based, TD-error-based, and reinforcement-based objectives, and analyzes their susceptibility to exploitation via representation choices and AEIs. It highlights core issues—such as objective alignment, inversion/exploitability, and the agent boundary—and demonstrates through thought experiments and pilot experiments that naive reward inflation or TD bonuses can inflate qualia without genuine behavioral change, sometimes leaving performance unchanged. The practical implications stress careful design of representation-robust qualia objectives and emphasize future work on robust formulations, boundary definitions, and philosophical grounding to avoid trivial or inequitable solutions while guiding meaningful explorations of AI experiences.
Abstract
This report explores the speculative question: what if current or future AI systems have qualia, such as pain or pleasure? It does so by assuming that AI systems might someday possess qualia -- and that the quality of these subjective experiences should be considered alongside performance metrics. Concrete mathematical problem settings, inspired by reinforcement learning formulations and theories from philosophy of mind, are then proposed and initial approaches and properties are presented. These properties enable refinement of the problem setting, culminating with the proposal of methods that promote reinforcement.
