ExploreGS: a vision-based low overhead framework for 3D scene reconstruction
Yunji Feng, Chengpu Yu, Fengrui Ran, Zhi Yang, Yinni Liu
TL;DR
This work tackles the high cost and overhead of lidar-based 3D mapping by proposing a vision-only framework for on-board drone reconstruction. ExploreGS integrates autonomous exploration, a BoW-based match selector, and a vision-model-based Gaussian Splatting pipeline to enable real-time, RGB-driven 3D reconstruction on edge devices, eliminating the need for pre-modeling flight paths or heavy SfM pipelines. Key contributions include a data-reduction strategy that cuts redundant imagery by 84–95% and an end-to-end autonomous pipeline that trains $3DGS$ models on-board. Across simulation and real-world tests, ExploreGS achieves approximately a $5\times$ speedup over baselines while preserving reconstruction quality, illustrating the practicality of low-cost, on-board aerial mapping and scene understanding for resource-constrained platforms.
Abstract
This paper proposes a low-overhead, vision-based 3D scene reconstruction framework for drones, named ExploreGS. By using RGB images, ExploreGS replaces traditional lidar-based point cloud acquisition process with a vision model, achieving a high-quality reconstruction at a lower cost. The framework integrates scene exploration and model reconstruction, and leverags a Bag-of-Words(BoW) model to enable real-time processing capabilities, therefore, the 3D Gaussian Splatting (3DGS) training can be executed on-board. Comprehensive experiments in both simulation and real-world environments demonstrate the efficiency and applicability of the ExploreGS framework on resource-constrained devices, while maintaining reconstruction quality comparable to state-of-the-art methods.
