ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting
Fengdi Zhang, Yibao Sun, Hongkun Cao, Ruqi Huang
TL;DR
ControlGS tackles deployment challenges in 3D Gaussian splatting by providing a scene-agnostic control mechanism that balances rendering fidelity and model size. It achieves this with Uniform Splitting and Opacity-based Sparsification unified under a single control hyperparameter, driving optimization toward an efficient regime across diverse scenes. Empirical results across multiple datasets show that ControlGS delivers higher fidelity with fewer Gaussians than baselines and provides smooth, cross-scene adjustable trade-offs suitable for automated deployment. This work advances practical real-time NVS by enabling consistent, deployment-aware structural compression.
Abstract
3D Gaussian Splatting (3DGS) is a highly deployable real-time method for novel view synthesis. In practice, it requires a universal, consistent control mechanism that adjusts the trade-off between rendering quality and model compression without scene-specific tuning, enabling automated deployment across different device performances and communication bandwidths. In this work, we present ControlGS, a control-oriented optimization framework that maps the trade-off between Gaussian count and rendering quality to a continuous, scene-agnostic, and highly responsive control axis. Extensive experiments across a wide range of scene scales and types (from small objects to large outdoor scenes) demonstrate that, by adjusting a globally unified control hyperparameter, ControlGS can flexibly generate models biased toward either structural compactness or high fidelity, regardless of the specific scene scale or complexity, while achieving markedly higher rendering quality with the same or fewer Gaussians compared to potential competing methods. Project page: https://zhang-fengdi.github.io/ControlGS/
