Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field
Jinlong Fan, Xuepu Zeng, Jing Zhang, Mingming Gong, Yuxiang Yang, Dacheng Tao
TL;DR
This survey surveys advances in dynamic scene representation using neural radiance fields and 3D Gaussian splatting, outlining how motion is modeled through rigid, articulated, non-rigid, and hybrid paradigms. It analyzes five primary motion representations (spacetime, canonical deformation, flow, trajectories, and factorization) and discusses how frame-based, canonical-space, and bidirectional approaches trade off temporal consistency and flexibility. The paper highlights auxiliary cues (depth, normals, semantics) and regularization strategies (TV, ARAP, isometric, divergence) that improve plausibility and reconstruction quality, and it discusses the shift toward explicit Gaussian primitives for real-time rendering. It also considers future directions, including scalability to large-scale scenes, integration with generative models and LLMs, and the potential of hybrid representations to achieve high-fidelity, editable 4D digital twins. The work provides a framework and benchmarks to guide researchers entering this rapidly evolving field while pointing to practical implications for autonomous systems, AR/VR, and digital twins.
Abstract
Dynamic scene representation and reconstruction have undergone transformative advances in recent years, catalyzed by breakthroughs in neural radiance fields and 3D Gaussian splatting techniques. While initially developed for static environments, these methodologies have rapidly evolved to address the complexities inherent in 4D dynamic scenes through an expansive body of research. Coupled with innovations in differentiable volumetric rendering, these approaches have significantly enhanced the quality of motion representation and dynamic scene reconstruction, thereby garnering substantial attention from the computer vision and graphics communities. This survey presents a systematic analysis of over 200 papers focused on dynamic scene representation using radiance field, spanning the spectrum from implicit neural representations to explicit Gaussian primitives. We categorize and evaluate these works through multiple critical lenses: motion representation paradigms, reconstruction techniques for varied scene dynamics, auxiliary information integration strategies, and regularization approaches that ensure temporal consistency and physical plausibility. We organize diverse methodological approaches under a unified representational framework, concluding with a critical examination of persistent challenges and promising research directions. By providing this comprehensive overview, we aim to establish a definitive reference for researchers entering this rapidly evolving field while offering experienced practitioners a systematic understanding of both conceptual principles and practical frontiers in dynamic scene reconstruction.
