Learning Diverse Natural Behaviors for Enhancing the Agility of Quadrupedal Robots
Huiqiao Fu, Haoyu Dong, Wentao Xu, Zhehao Zhou, Guizhou Deng, Kaiqiang Tang, Daoyi Dong, Chunlin Chen
TL;DR
This work tackles animal-like agility in quadrupedal robots by proposing an integrated BBC+TSC controller that can learn and deploy a diverse set of natural behaviors. A semi-supervised InfoGAIL framework drives the Basic Behavior Controller to acquire multimodal dog-like styles from motion capture data, with a discrete latent variable $\mathbf{c}$ and a continuous $\epsilon$, while Regularized Information Maximization (RIM) helps manage data imbalance. A privileged-learning based Task-Specific Controller coordinates the BBC using depth imagery, and an Evolutionary Adversarial Simulator Identification (EASI) aligns the simulator with reality to enable efficient sim-to-real transfer. The combination yields autonomous, high-speed quadrupedal performance (average $1.1$ m/s, peak $3.2$ m/s in hurdling) and establishes a new agility benchmark, highlighting practical potential for real-world deployment and human-robot collaboration in dynamic environments.
Abstract
Achieving animal-like agility is a longstanding goal in quadrupedal robotics. While recent studies have successfully demonstrated imitation of specific behaviors, enabling robots to replicate a broader range of natural behaviors in real-world environments remains an open challenge. Here we propose an integrated controller comprising a Basic Behavior Controller (BBC) and a Task-Specific Controller (TSC) which can effectively learn diverse natural quadrupedal behaviors in an enhanced simulator and efficiently transfer them to the real world. Specifically, the BBC is trained using a novel semi-supervised generative adversarial imitation learning algorithm to extract diverse behavioral styles from raw motion capture data of real dogs, enabling smooth behavior transitions by adjusting discrete and continuous latent variable inputs. The TSC, trained via privileged learning with depth images as input, coordinates the BBC to efficiently perform various tasks. Additionally, we employ evolutionary adversarial simulator identification to optimize the simulator, aligning it closely with reality. After training, the robot exhibits diverse natural behaviors, successfully completing the quadrupedal agility challenge at an average speed of 1.1 m/s and achieving a peak speed of 3.2 m/s during hurdling. This work represents a substantial step toward animal-like agility in quadrupedal robots, opening avenues for their deployment in increasingly complex real-world environments.
