Spatial public goods games with queueing and reputation
Gui Zhang, Xiaojin Xiong, Bin Pin, Minyu Feng, Matjaž Perc
TL;DR
This paper tackles how asynchronous decision timing affects cooperation in public goods by embedding an $M/M/1$ queue into spatial public goods games and augmenting it with a reputation mechanism. The model combines queueing dynamics (arrival rate $\lambda$, service rate $\mu$, capacity $N$) with a birth-death process to yield stationary distributions and sojourn times, which in turn shape payoffs through a time-dependent enhancement. Reputation biases neighbor selection and, together with a Fermi update rule ($P(s_i\leftarrow s_j)=\frac{1}{1+e^{(\Pi_i-\Pi_j)/\kappa}}$ with $\kappa=0.5$), promotes cooperative behavior; explicit expressions show how payoffs depend on sojourn times $T_i=W_i+S_i$ and cumulative cooperation in neighborhoods. Simulations on square lattices and small-world networks demonstrate that high arrival rates, low service rates, and reputation jointly expand the cooperative regime and reveal rich spatiotemporal dynamics, with practical implications for public goods provisioning in time-sensitive and reputation-aware systems.
Abstract
In real-world social and economic systems, the provisioning of public goods generally entails continuous interactions among individuals, with decisions to cooperate or defect being influenced by dynamic factors such as timing, resource availability, and the duration of engagement. However, the traditional public goods game ignores the asynchrony of the strategy adopted by players in the game. To address this problem, we propose a spatial public goods game that integrates an M/M/1 queueing system to simulate the dynamic flow of player interactions. We use a birth-death process to characterize the stochastic dynamics of this queueing system, with players arriving following a Poisson process and service times being exponentially distributed under a first-come-first-served basis with finite queue capacity. We also incorporate reputation so that players who have cooperated in the past are more likely to be chosen for future interactions. Our research shows that a high arrival rate, low service rate, and the reputation mechanism jointly facilitate the emergence of cooperative individuals in the network, which thus provides an interesting and new perspective for the provisioning of public goods.
