TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussian
Shijie Lian, Ziyi Zhang, Laurence Tianruo Yang and, Mengyu Ren, Debin Liu, Hua Li
TL;DR
This work addresses the challenge of underwater 3D reconstruction by integrating a physics-based underwater image formation model with a compact, tensorized Gaussian representation. The proposed Tensorized Underwater Gaussian Splatting (TUGS) leverages CP tensor decomposition to represent both scene geometry and the water medium through tensorized Gaussians, coupled with an Adaptive Medium Estimation (AME) module to simulate attenuation and backscatter during rendering. Key contributions include (i) a parameter-efficient representation that reduces the typical 3DGS parameter load by roughly 60–85%, (ii) an AME-based rendering pipeline that explicitly models water effects without extra Gaussian primitives, (iii) a tensorized densification strategy and a dedicated underwater loss to improve reconstruction accuracy under constrained resources, and (iv) extensive experiments showing TUGS achieves higher rendering speeds (106 FPS) and substantially lower memory usage (21 MB) than SeaThru-NeRF (383 MB) while maintaining or improving reconstruction quality. The approach enables memory-efficient, high-fidelity underwater scene reconstruction, with practical impact for resource-limited underwater robotics and UAVs.
Abstract
Underwater 3D scene reconstruction is crucial for undewater robotic perception and navigation. However, the task is significantly challenged by the complex interplay between light propagation, water medium, and object surfaces, with existing methods unable to model their interactions accurately. Additionally, expensive training and rendering costs limit their practical application in underwater robotic systems. Therefore, we propose Tensorized Underwater Gaussian Splatting (TUGS), which can effectively solve the modeling challenges of the complex interactions between object geometries and water media while achieving significant parameter reduction. TUGS employs lightweight tensorized higher-order Gaussians with a physics-based underwater Adaptive Medium Estimation (AME) module, enabling accurate simulation of both light attenuation and backscatter effects in underwater environments. Compared to other NeRF-based and GS-based methods designed for underwater, TUGS is able to render high-quality underwater images with faster rendering speeds and less memory usage. Extensive experiments on real-world underwater datasets have demonstrated that TUGS can efficiently achieve superior reconstruction quality using a limited number of parameters, making it particularly suitable for memory-constrained underwater UAV applications
