Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality
Nico Feld, Pauline Bimberg, Michael Feldmann, Matthias Wölwer, Eike Langbehn, Benjamin Weyers, Daniel Zielasko
TL;DR
Augmented Virtuality enables embedding physical content inside virtual spaces, but misalignment during virtual locomotion causes occlusion of physical objects by virtual elements. The authors compare two automatic resolution strategies, Redirected Walking (RDW) and Automatic Teleport Rotation (ATR), in a user study set in a virtual forest, measuring efficacy, cybersickness, orientation, workload, agency, and user satisfaction. ATR resolves occlusion more reliably but shows potential drawbacks in cybersickness and user acceptance, whereas RDW provides a quieter, less perceptible intervention with somewhat lower occlusion resolution. The results inform design choices for AV systems by balancing occlusion resolution against user comfort and orientation, suggesting context-driven deployment of ATR or RDW. Overall, both strategies effectively mitigate unwanted occlusion, with tradeoffs that depend on task demands and user preferences.
Abstract
Augmented Virtuality integrates physical content into virtual environments, but the occlusion of physical by virtual content is a challenge. This unwanted occlusion may disrupt user interactions with physical devices and compromise safety and usability. This paper investigates two resolution strategies to address this issue: Redirected Walking, which subtly adjusts the user's movement to maintain physical-virtual alignment, and Automatic Teleport Rotation, which realigns the virtual environment during travel. A user study set in a virtual forest demonstrates that both methods effectively reduce occlusion. While in our testbed, Automatic Teleport Rotation achieves higher occlusion resolution, it is suspected to increase cybersickness compared to the less intrusive Redirected Walking approach.
