HandCept: A Visual-Inertial Fusion Framework for Accurate Proprioception in Dexterous Hands
Junda Huang, Jianshu Zhou, Honghao Guo, Yunhui Liu
TL;DR
HandCept tackles the proprioception bottleneck in dexterous hands by fusing a wrist-mounted RGB-D visual stream with a network of 9-axis IMUs through a latency-free Extended Kalman Filter. It leverages zero-shot sim2real training via a Blender-based synthetic data pipeline and the FFB6D pose estimator, reinforced by kinematic constraints to sharpen estimates, achieving joint-angle errors in the range of $2^{\circ}$ to $4^{\circ}$ with no observable drift. A compact, scalable IMU module supports serial and parallel configurations and enables a common base frame to simplify calibration. The approach offers state-of-the-art, drift-resistant proprioception with broad manipulation and human–robot interaction implications, and it provides an open-source rendering pipeline to support sim-to-real research.
Abstract
As robotics progresses toward general manipulation, dexterous hands are becoming increasingly critical. However, proprioception in dexterous hands remains a bottleneck due to limitations in volume and generality. In this work, we present HandCept, a novel visual-inertial proprioception framework designed to overcome the challenges of traditional joint angle estimation methods. HandCept addresses the difficulty of achieving accurate and robust joint angle estimation in dynamic environments where both visual and inertial measurements are prone to noise and drift. It leverages a zero-shot learning approach using a wrist-mounted RGB-D camera and 9-axis IMUs, fused in real time via a latency-free Extended Kalman Filter (EKF). Our results show that HandCept achieves joint angle estimation errors between $2^{\circ}$ and $4^{\circ}$ without observable drift, outperforming visual-only and inertial-only methods. Furthermore, we validate the stability and uniformity of the IMU system, demonstrating that a common base frame across IMUs simplifies system calibration. To support sim-to-real transfer, we also open-sourced our high-fidelity rendering pipeline, which is essential for training without real-world ground truth. This work offers a robust, generalizable solution for proprioception in dexterous hands, with significant implications for robotic manipulation and human-robot interaction.
