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DexWild: Dexterous Human Interactions for In-the-Wild Robot Policies

Tony Tao, Mohan Kumar Srirama, Jason Jingzhou Liu, Kenneth Shaw, Deepak Pathak

TL;DR

DexWild tackles the data bottleneck in dexterous robot manipulation by co-training policies on large-scale human-demonstration data collected with a portable, calibration-free DexWild-System and a smaller set of robot demonstrations. The approach yields strong generalization to unseen objects, environments, and robot embodiments, achieving a 68.5% success rate in completely new environments and enabling 4.6x faster data collection and 5.8x better cross-embodiment transfer. A diffusion-based policy with a ViT encoder handles the multi-modal, diverse data and supports zero-shot task and embodiment transfer, as well as scalability with more data. While promising, the method still relies on some teleoperation data for grounding and lacks tactile sensing and explicit error-recovery mechanisms, suggesting directions for future work in online adaptation and richer sensing.

Abstract

Large-scale, diverse robot datasets have emerged as a promising path toward enabling dexterous manipulation policies to generalize to novel environments, but acquiring such datasets presents many challenges. While teleoperation provides high-fidelity datasets, its high cost limits its scalability. Instead, what if people could use their own hands, just as they do in everyday life, to collect data? In DexWild, a diverse team of data collectors uses their hands to collect hours of interactions across a multitude of environments and objects. To record this data, we create DexWild-System, a low-cost, mobile, and easy-to-use device. The DexWild learning framework co-trains on both human and robot demonstrations, leading to improved performance compared to training on each dataset individually. This combination results in robust robot policies capable of generalizing to novel environments, tasks, and embodiments with minimal additional robot-specific data. Experimental results demonstrate that DexWild significantly improves performance, achieving a 68.5% success rate in unseen environments-nearly four times higher than policies trained with robot data only-and offering 5.8x better cross-embodiment generalization. Video results, codebases, and instructions at https://dexwild.github.io

DexWild: Dexterous Human Interactions for In-the-Wild Robot Policies

TL;DR

DexWild tackles the data bottleneck in dexterous robot manipulation by co-training policies on large-scale human-demonstration data collected with a portable, calibration-free DexWild-System and a smaller set of robot demonstrations. The approach yields strong generalization to unseen objects, environments, and robot embodiments, achieving a 68.5% success rate in completely new environments and enabling 4.6x faster data collection and 5.8x better cross-embodiment transfer. A diffusion-based policy with a ViT encoder handles the multi-modal, diverse data and supports zero-shot task and embodiment transfer, as well as scalability with more data. While promising, the method still relies on some teleoperation data for grounding and lacks tactile sensing and explicit error-recovery mechanisms, suggesting directions for future work in online adaptation and richer sensing.

Abstract

Large-scale, diverse robot datasets have emerged as a promising path toward enabling dexterous manipulation policies to generalize to novel environments, but acquiring such datasets presents many challenges. While teleoperation provides high-fidelity datasets, its high cost limits its scalability. Instead, what if people could use their own hands, just as they do in everyday life, to collect data? In DexWild, a diverse team of data collectors uses their hands to collect hours of interactions across a multitude of environments and objects. To record this data, we create DexWild-System, a low-cost, mobile, and easy-to-use device. The DexWild learning framework co-trains on both human and robot demonstrations, leading to improved performance compared to training on each dataset individually. This combination results in robust robot policies capable of generalizing to novel environments, tasks, and embodiments with minimal additional robot-specific data. Experimental results demonstrate that DexWild significantly improves performance, achieving a 68.5% success rate in unseen environments-nearly four times higher than policies trained with robot data only-and offering 5.8x better cross-embodiment generalization. Video results, codebases, and instructions at https://dexwild.github.io
Paper Structure (28 sections, 9 figures, 5 tables, 1 algorithm)

This paper contains 28 sections, 9 figures, 5 tables, 1 algorithm.

Figures (9)

  • Figure 1: DexWild enables dexterous policies to generalize to new objects, scenes, and embodiments. This is achieved by leveraging large-scale, real-world human embodiment data collected in many scenes and co-trained with a smaller robot embodiment dataset for grounding.
  • Figure 2: Left: DexWild efficiently capture high-fidelity data using an individual’s own hands across various environments. Right: Robot hands are equipped with cameras aligned with the human cameras. We test DexWild on two distinct robot hands and robot arms.
  • Figure 3: DexWild aligns the visual observations between humans and robots to bridge the embodiment gap. This incentivizes the model to learn a task-centric rather than embodiment-centric representation.
  • Figure 4: Using DexWild-System, humans can effortlessly collect accurate data with their own hands across a wide range of environments. This data is directly used to train any robot hand to perform dexterous manipulation in a human-like way in any environment. We validate this approach on five representative tasks. Please see videos of these tasks on our website at https://dexwild.github.io
  • Figure 5: We collect data using a diverse set of objects across categories. Spray Bottle Task – 25 Train, 11 Test; Toy Cleanup Task – 64 Train, 9 Test; Pour Task – 35 Train, 5 Test; Florist Task - 6 Train, 2 Test; Clothes Folding Task - 17 Train, 6 Test.
  • ...and 4 more figures