Convergence of Time-Averaged Mean Field Gradient Descent Dynamics for Continuous Multi-Player Zero-Sum Games
Yulong Lu, Pierre Monmarché
TL;DR
This work extends mean-field gradient descent analysis to multi-player zero-sum games ($K\ge 2$) by introducing a time-averaged, momentum-enhanced dynamics on the distributions of mixed strategies with entropy regularization. For fixed temperature $\tau$, the authors prove exponential convergence to the unique MNE of the regularized energies ${\mathcal E}_{i,\tau}$, with an explicit rate depending on $\alpha,\tau$ and game bounds. They further show that an annealed schedule with $\tau_t\to 0$ yields convergence to an MNE of the original unregularized game in the Nikaido-Isoda error, at a rate $O(\log\log t/\log t)$. The results leverage entropy-entropy production arguments and exploit the zero-sum structure to control cross-player couplings without relying on scale separation, enabling uniform treatment of all players on the same time scale. The theoretical findings pave the way for practical, scalable mean-field algorithms for computing MNEs in complex multi-player settings with potential applications to adversarial ML and multi-agent reinforcement learning.
Abstract
The approximation of mixed Nash equilibria (MNE) for zero-sum games with mean-field interacting players has recently raised much interest in machine learning. In this paper we propose a mean-field gradient descent dynamics for finding the MNE of zero-sum games involving $K$ players with $K\geq 2$. The evolution of the players' strategy distributions follows coupled mean-field gradient descent flows with momentum, incorporating an exponentially discounted time-averaging of gradients. First, in the case of a fixed entropic regularization, we prove an exponential convergence rate for the mean-field dynamics to the mixed Nash equilibrium with respect to the total variation metric. This improves a previous polynomial convergence rate for a similar time-averaged dynamics with different averaging factors. Moreover, unlike previous two-scale approaches for finding the MNE, our approach treats all player types on the same time scale. We also show that with a suitable choice of decreasing temperature, a simulated annealing version of the mean-field dynamics converges to an MNE of the initial unregularized problem.
