More Than Opinions: The Role of Values in Shaping Fairness and Status in the Ultimatum Game within Structured Societies
Hana Krakovská, Rudolf Hanel
TL;DR
Problem: how do values and observable status shape fairness in resource division under the Ultimatum Game within dynamically growing/shrinking networks? Approach: a co-evolutionary model where thresholds, value weights, and status estimates evolve with birth/death and network rewiring; proposer probability is $p_{ij} = s_i/(s_i+s_j)$ with $s_i = sum_{k=1}^V v_k^i q_k^i$, energy dynamics $E_i^{n} = E_i^{n-1} d - E_{cost} + \Pi_i^n$, and reproduction probability $p_{repro}=0.1$. Key contributions: demonstrate emergence of diverse sharing norms from the UG framework, including greedy to generous behavior; identify how reproduction timing, network wiring, and subjective hierarchies shape thresholds and inequality (Gini index); show that neighbor-based linkage can foster highly generous offers and clan-like substructures, while energy-led values modulate inequality in certain regimes. Significance: provides a minimal, interpretable framework linking hierarchy, value evolution, and UG outcomes in structured populations, with implications for understanding fairness in real-world social systems and guiding future extensions to richer social dynamics.
Abstract
Asymmetric evolutionary games, such as the Ultimatum Game, provide keys to understanding the emergence of fairness in social species. Building on this framework, we explore the evolution of social value systems and the operational role that social status plays in hierarchically organised societies. Within the asymmetric Ultimatum Game paradigm, where "proposers" suggest terms for resource distribution, and "responders" accept or reject these terms, we examine the assignment of roles between players under a subjective social order. This order is grounded in an emergent status hierarchy based on observable player attributes (such as age and wealth). The underlying rules for constructing such a hierarchy stabilise over time by inheritance and family ties. Despite their subjective nature these (often sub-conscious) value systems have operative meaning in controlling access of individuals to resources and decision making. We demonstrate these effects using a simple but sufficiently complex model with dynamical population size and network structure, where division of resources (prey) is carried out according to the principles of the Ultimatum Game. We focus on the emerging proposer and responder thresholds under distinct social hierarchies and interaction networks and discuss them in relation to the extensive body of Ultimatum Game experiments conducted across a wide range of cultural contexts. We observe the emergence of diverse sharing norms, ranging from unfair to highly generous, alongside the development of various social norms.
